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Thread: Turning off shadows on GameObjects
Post: Turning off shadows on GameObjects
Hi,
Let me preface by saying I'm not using the latest version of Curvy; I'm very close to shipping so I'm not going to upgrade unless I know it will solve my problem!
I have a generator set up t... |
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johnnemann |
Curvy Splines
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0 |
1,840 |
01-12-2018, 12:44 AM |
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Thread: UISpline
Post: UISpline
Hi,
I can't seem to get a UI spline rendering properly, and I can't find much information on them. I am trying to just draw lines connecting points in my UI - is this possible?
I've got a canvas... |
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johnnemann |
Curvy Splines
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1 |
3,069 |
09-20-2017, 10:40 PM |
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Thread: Invisible extruded mesh
Post: RE: Invisible extruded mesh
I figured out that I can just disable the mesh renderer component and it will not re-enable itself or anything. So I'm all set. |
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johnnemann |
Curvy Splines
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1 |
3,236 |
05-25-2017, 09:56 PM |
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Thread: Invisible extruded mesh
Post: Invisible extruded mesh
Hi,
I'm trying to extrude a mesh along a spline to use for collision purposes only - so I want it to have a collider but a disabled renderer. Is there any way to do this in the generator, or should... |
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johnnemann |
Curvy Splines
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1 |
3,236 |
05-24-2017, 06:08 PM |
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Thread: CurvyEvents problems in AOT environment
Post: RE: CurvyEvents problems in AOT environment
Oh, although I should point out it's actually
Code:
--
mCallsCount = mCallerList.GetType().GetProperty("Count").GetGetMethod();
--
Thank you! |
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johnnemann |
Curvy Splines
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5 |
7,283 |
07-09-2016, 07:37 PM |
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Thread: CurvyEvents problems in AOT environment
Post: RE: CurvyEvents problems in AOT environment
Excellent, that worked, thank you!
I can't run with .Net Subset because of other libraries, sadly :-( |
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johnnemann |
Curvy Splines
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5 |
7,283 |
07-09-2016, 06:16 PM |
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Thread: CurvyEvents problems in AOT environment
Post: CurvyEvents problems in AOT environment
Hi,
When running in a AOT environment, the SplineController code throws up all sorts of errors due to CurvyEvents using GetValue (in HasListeners at lines 47 and 55), which doesn't work with --aot-... |
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johnnemann |
Curvy Splines
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5 |
7,283 |
07-08-2016, 09:21 PM |
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Thread: Pre-sale question: prefab mesh deformation along spline
Post: RE: Pre-sale question: prefab mesh deformation alo...
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johnnemann |
Curvy Splines
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4 |
8,273 |
06-09-2016, 07:48 PM |
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Thread: Pre-sale question: prefab mesh deformation along spline
Post: RE: Pre-sale question: prefab mesh deformation alo...
Hi,
Is there any timeline on when this feature will be in? I sort of assumed that was what was meant by "mesh extrusion", since building meshes by hand using splines seems like... a not very effici... |
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johnnemann |
Curvy Splines
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4 |
8,273 |
06-07-2016, 11:47 PM |
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Thread: Referencing Paths in Editor
Post: Referencing Paths in Editor
Hi,
I'm trying to create a class that can reference spline paths in the editor, to dynamically assign to a PathController at runtime. The PathController stores a CGPath, but uses a CGDataReference ... |
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johnnemann |
Curvy Splines
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2 |
4,470 |
06-06-2016, 11:28 PM |