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Thread: Performance lag for Endless Road generation
Post: RE: Performance lag for Endless Road generation
_Aka_ Wrote: (04-06-2021, 08:25 PM)
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Hi
I attached a scene showing what that tip means. In the scene there is what seems to be a single tube. When you hit play, a script moves the tube's end. In r... |
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User2200 |
Curvy Splines
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5 |
2,209 |
04-07-2021, 06:13 PM |
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Thread: Performance lag for Endless Road generation
Post: RE: Performance lag for Endless Road generation
I was able to reduce the lag. As you can see in the above image, there were more wall prefabs being spawned. The track was straight, so scaling the wall length decreased the overall number of wall to ... |
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User2200 |
Curvy Splines
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5 |
2,209 |
04-06-2021, 09:26 AM |
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Thread: Performance lag for Endless Road generation
Post: Performance lag for Endless Road generation
Hi,
First of all thank you for making such a useful asset. This has been saving me a lot of time in making levels for my game.
I have a levels where the character has to run on an end less track u... |
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User2200 |
Curvy Splines
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5 |
2,209 |
04-05-2021, 06:11 PM |
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Thread: Error while making prefab having curvy Generator script
Post: RE: Error while making prefab having curvy Generat...
Thanks, for clarifying it. I was trying with disabling the GenerateObject node. Got it, the error is because of a restriction from Unity on prefab then. |
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User2200 |
Curvy Splines
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3 |
1,463 |
03-15-2021, 10:24 AM |
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Thread: Error while making prefab having curvy Generator script
Post: Error while making prefab having curvy Generator s...
Hi,
I am using curvy to create a track spline which dynamically extends as the player covers distance. So the setup consist of a CurvySpline and Generator to spawn the track and side walls.
The trac... |
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User2200 |
Curvy Splines
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3 |
1,463 |
03-09-2021, 05:29 PM |