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Thread: Permission to publish custom CGModule source code?
Post: RE: Permission to publish custom CGModule source c...
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Jake Wrote: (06-07-2017, 07:14 PM)
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As long as you don't publish Curvy source, this is totally fine. But I'm curious. what does it exactly do? Looks like you can get the same effect with a PathCont... |
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Apelsin |
Curvy Splines
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6 |
14,124 |
06-08-2017, 10:55 AM |
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Thread: Permission to publish custom CGModule source code?
Post: Permission to publish custom CGModule source code?
| I want to provide some CGModule-extending code in a public repository for other Curvy users to use. They will be able to use it by adding FLUFFYUNDERWARE_CURVY to their Scripting Define Symbols, found... |
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Apelsin |
Curvy Splines
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6 |
14,124 |
05-23-2017, 08:02 PM |
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Thread: Collider2D Physics
Post: RE: Collider2D Physics
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Apelsin Wrote: (02-10-2016, 02:41 AM)
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I just wanted to know what the status on supporting 2D collider generation is at this point, especially since Curvy is so advanced ;)
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Following up, I dec... |
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Apelsin |
Curvy Splines
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2 |
6,683 |
02-11-2016, 10:55 AM |
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Thread: Collider2D Physics
Post: Collider2D Physics
| I just wanted to know what the status on supporting 2D collider generation is at this point, especially since Curvy is so advanced ;) |
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Apelsin |
Curvy Splines
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2 |
6,683 |
02-10-2016, 02:41 AM |