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Thread: Setting Generator Spline Input Path programmatically
Post: RE: Setting Generator Spline Input Path programmat...
Hello Martin,
You could simply create an empty spline, set it as the input path for the generator in the editor.
And use that empty spline in your script and add control points to it. (That is wha... |
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ioanma |
Curvy Splines - support forum
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2 |
4,996 |
12-08-2015, 04:56 PM |
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Thread: Setting speed manually
Post: RE: Setting speed manually
Sounds like you should most likely just create your own Controller:
- it can be based on the existing SplineController
- or if you want to use physics and move your target object by forces, you coul... |
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ioanma |
Curvy Splines - support forum
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5 |
8,469 |
12-04-2015, 05:20 PM |
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Thread: Rolling sphere over generated mesh
Post: RE: Rolling sphere over generated mesh
I only checked with the Profiler, as I didn't know how CG debug works.
I'm sure disabling mesh colliders will provide a boost but I could not easily test that yet. Will try later today.
If I remem... |
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ioanma |
Curvy Splines - support forum
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12 |
17,253 |
11-18-2015, 08:11 AM |
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Thread: Rolling sphere over generated mesh
Post: RE: Rolling sphere over generated mesh
I have used the Profiler.. and looked into some things.. here is what I have just checked a few minutes ago:
- went into "CreateMesh.cs" - changed createMeshes() to coroutine - updated this part as... |
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ioanma |
Curvy Splines - support forum
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12 |
17,253 |
11-17-2015, 08:27 PM |
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Thread: Rolling sphere over generated mesh
Post: RE: Rolling sphere over generated mesh
Well that's good! Hope to get 2.0.3 soon.
I really have problems with the time it takes to refresh the mesh generation..
What I am doing now is (at some given point in time) add some new control poi... |
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ioanma |
Curvy Splines - support forum
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12 |
17,253 |
11-17-2015, 09:11 AM |
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Thread: Rolling sphere over generated mesh
Post: RE: Rolling sphere over generated mesh
So I am now trying to add/remove CPs to a single spline.
The adding part works ok and also settings the range for the CG input path - but at least in the editor there's a stutter when doing this stil... |
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ioanma |
Curvy Splines - support forum
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12 |
17,253 |
11-15-2015, 11:56 PM |
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Thread: Rolling sphere over generated mesh
Post: RE: Rolling sphere over generated mesh
I remember trying that first, but when deleting the first control point (spline.Segments[0].Delete() I believe) I got an error.
Will try again and see! Thanks. |
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ioanma |
Curvy Splines - support forum
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12 |
17,253 |
11-15-2015, 10:31 PM |
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Thread: Rolling sphere over generated mesh
Post: RE: Rolling sphere over generated mesh
Well, creating the whole track is not really an option, because it is endless. |
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ioanma |
Curvy Splines - support forum
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12 |
17,253 |
11-15-2015, 07:23 PM |
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Thread: Rolling sphere over generated mesh
Post: RE: Rolling sphere over generated mesh
Thank you very much for the solution provided over email.
I do have another problem now I really hope you can help me with.
I have to keep generating road (and delete the parts behind me) and I've... |
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ioanma |
Curvy Splines - support forum
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12 |
17,253 |
11-15-2015, 04:48 PM |
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Thread: Rolling sphere over generated mesh
Post: Rolling sphere over generated mesh
Hello again,
I have a generated mesh as seen in the image.. and a rolling sphere on it (constantly pushed forward by AddForce).
The problem is, it seems the mesh might have some small bumps, causi... |
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ioanma |
Curvy Splines - support forum
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12 |
17,253 |
11-12-2015, 10:24 PM |
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Thread: Generated Mesh normals flipped
Post: RE: Generated Mesh normals flipped
This solved the problem. Thank you! |
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ioanma |
Curvy Splines - support forum
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3 |
5,833 |
11-11-2015, 05:00 PM |
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Thread: Generated Mesh normals flipped
Post: RE: Generated Mesh normals flipped
Yes, it is a custom one. I will try that as soon as I get home and post back the results. Thanks! |
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ioanma |
Curvy Splines - support forum
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3 |
5,833 |
11-11-2015, 11:42 AM |
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Thread: Generated Mesh normals flipped
Post: Generated Mesh normals flipped
Hello,
So I am trying to learn how to use Curvy (2.0.2 + Unity3D 5.2.2) and I have managed to create a spline and Generate a mesh based on a second (input) spline.
The problem is, the mesh normals... |
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ioanma |
Curvy Splines - support forum
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3 |
5,833 |
11-11-2015, 11:10 AM |