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    Thread: Box Collider Alignment
Post: RE: Box Collider Alignment

_Aka_ Wrote: (10-18-2024, 06:13 PM) -- Hi, Thank you for your patience. 1- This behavior happens when rotating meshes/Objects using the Properties section of the Input Meshes or Input GameObjec...
Petusarian Curvy Splines 5 469 10-19-2024, 07:57 PM
    Thread: Box Collider Alignment
Post: RE: Box Collider Alignment

_Aka_ Wrote: (10-18-2024, 12:14 AM) -- Hi 1- I will take a look at it tomorrow. Willl keep you updated. 2- In the Create GameObject module, you have a layer property: https://curvyeditor.com/docum...
Petusarian Curvy Splines 5 469 10-18-2024, 11:16 AM
    Thread: Box Collider Alignment
Post: Box Collider Alignment

My box colliders aren't aligning with the meshes after generation, is there something I need to set up for this to work properly? I got a bonus question - is there a way to set the generator to...
Petusarian Curvy Splines 5 469 10-17-2024, 07:32 PM
    Thread: Tunnel Colliders and Looping Meshes
Post: RE: Tunnel Colliders and Looping Meshes

Here is an example of two splines/tunnels connecting, you can see how the tunnels intersect into one another:  Here's when I use the space before and after setting, as you can see it creates spac...
Petusarian Curvy Splines 5 439 07-16-2024, 12:08 PM
    Thread: Tunnel Colliders and Looping Meshes
Post: RE: Tunnel Colliders and Looping Meshes

That does help, thanks! I have another potential issue - I'm making an ore mine so I have a main spline that has tracks as the main mesh and a tunnel mesh around them. Now if I create junction points ...
Petusarian Curvy Splines 5 439 07-15-2024, 03:22 PM
    Thread: Tunnel Colliders and Looping Meshes
Post: Tunnel Colliders and Looping Meshes

Greetings! I recently started using Curvy Splines and I encountered two issues: 1. I created a looping spline and in the generator I set up multiple meshes that get deformed based on the Range v...
Petusarian Curvy Splines 5 439 07-10-2024, 04:45 PM