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Thread: Box Collider Alignment
Post: RE: Box Collider Alignment
_Aka_ Wrote: (10-18-2024, 06:13 PM)
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Hi,
Thank you for your patience.
1- This behavior happens when rotating meshes/Objects using the Properties section of the Input Meshes or Input GameObjec... |
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Petusarian |
Curvy Splines
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5 |
469 |
10-19-2024, 07:57 PM |
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Thread: Box Collider Alignment
Post: RE: Box Collider Alignment
_Aka_ Wrote: (10-18-2024, 12:14 AM)
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Hi
1- I will take a look at it tomorrow. Willl keep you updated.
2- In the Create GameObject module, you have a layer property:
https://curvyeditor.com/docum... |
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Petusarian |
Curvy Splines
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5 |
469 |
10-18-2024, 11:16 AM |
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Thread: Box Collider Alignment
Post: Box Collider Alignment
My box colliders aren't aligning with the meshes after generation, is there something I need to set up for this to work properly?
I got a bonus question - is there a way to set the generator to... |
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Petusarian |
Curvy Splines
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5 |
469 |
10-17-2024, 07:32 PM |
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Thread: Tunnel Colliders and Looping Meshes
Post: RE: Tunnel Colliders and Looping Meshes
Here is an example of two splines/tunnels connecting, you can see how the tunnels intersect into one another:
Here's when I use the space before and after setting, as you can see it creates spac... |
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Petusarian |
Curvy Splines
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5 |
439 |
07-16-2024, 12:08 PM |
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Thread: Tunnel Colliders and Looping Meshes
Post: RE: Tunnel Colliders and Looping Meshes
That does help, thanks! I have another potential issue - I'm making an ore mine so I have a main spline that has tracks as the main mesh and a tunnel mesh around them. Now if I create junction points ... |
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Petusarian |
Curvy Splines
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5 |
439 |
07-15-2024, 03:22 PM |
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Thread: Tunnel Colliders and Looping Meshes
Post: Tunnel Colliders and Looping Meshes
Greetings!
I recently started using Curvy Splines and I encountered two issues:
1. I created a looping spline and in the generator I set up multiple meshes that get deformed based on the Range v... |
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Petusarian |
Curvy Splines
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5 |
439 |
07-10-2024, 04:45 PM |