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    Thread: Got Position { Nan } error.
Post: RE: Got Position { Nan } error.

_Aka_ Wrote: (08-14-2020, 02:17 PM) -- Hi, Your video is private. The error happens when the controller updates itself. So my questions are: 1- on what spline that controller is running? Is it the...
Canis Curvy Splines - support forum 3 1,824 08-19-2020, 05:16 AM
  Bug Thread: Got Position { Nan } error.
Post: Got Position { Nan } error.

I was implement the dynamic generate path feature in my game. however something was wrong. seem like the coordinate calculation in "ComputeTargetPositionAndRotation" had an issue. so the yellow l...
Canis Curvy Splines - support forum 3 1,824 08-14-2020, 11:37 AM
    Thread: To dynamic generate the connection between paths
Post: RE: To dynamic generate the connection between pat...

_Aka_ Wrote: (08-07-2020, 02:47 PM) -- Hi, Here is an example of code, as seen in the example scene 05_NearestPoint, to get the nearest point on a spline: float nearestTF = Spline.GetNearestPointTF(L...
Canis Curvy Splines - support forum 4 2,156 08-07-2020, 07:24 PM
    Thread: To dynamic generate the connection between paths
Post: RE: To dynamic generate the connection between pat...

okay, I found the function to generate curve at runtime.. here is the shadow code that I think will work Code: -- Transform m_Ship = null; // assume we got this CurvySpline curveA = null; // assume...
Canis Curvy Splines - support forum 4 2,156 08-07-2020, 08:43 AM
    Thread: To dynamic generate the connection between paths
Post: To dynamic generate the connection between paths

Hi, right now I'm trying to implement the feature to allow "SpineController" switch between 2 "CurvySpline" problem was the timing should define by the NPC itself. so the connection wasn't predefined...
Canis Curvy Splines - support forum 4 2,156 08-07-2020, 07:42 AM