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Thread: Anomalous connection handling
Post: Anomalous connection handling
| Heya just double checking my setup is OK because I'm getting some inconsistent connection handling that I thought was working for me before.
I have one spline that has a few points before getting ... |
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SAMYTHEBIGJUICY |
Curvy Splines
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1 |
1,376 |
12-02-2024, 11:17 PM |
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Thread: Curvy in Unreal Engine
Post: RE: Curvy in Unreal Engine
| also things like this coming out today: https://twitter.com/gekido/status/1753107847230152820
- apparently the entire URP team just quit unity. |
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SAMYTHEBIGJUICY |
Curvy Splines
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4 |
2,851 |
02-01-2024, 08:57 PM |
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Thread: Curvy in Unreal Engine
Post: RE: Curvy in Unreal Engine
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_Aka_ Wrote: (02-01-2024, 09:33 AM)
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Hi
No, it does not exist. I have no plans to port the asset to the Unreal Engine. Might change in the future, but no plans for now.
Out of curiosity, what made ... |
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SAMYTHEBIGJUICY |
Curvy Splines
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4 |
2,851 |
02-01-2024, 08:07 PM |
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Thread: Curvy in Unreal Engine
Post: Curvy in Unreal Engine
| Just out of interest does Curvy splines exist for unreal and if not are there any plans to ever release it there?
(Im considering switching engine) |
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SAMYTHEBIGJUICY |
Curvy Splines
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4 |
2,851 |
02-01-2024, 01:53 AM |
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Thread: Corner Angle Revisited
Post: RE: Corner Angle Revisited
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_Aka_ Wrote: (12-29-2023, 10:26 PM)
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SAMYTHEBIGJUICY Wrote: (12-28-2023, 12:10 PM)
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The problem arises when you have nested splines and their relative positions in the game world versus the cont... |
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SAMYTHEBIGJUICY |
Curvy Splines
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10 |
6,204 |
01-01-2024, 04:01 PM |
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Thread: Corner Angle Revisited
Post: RE: Corner Angle Revisited
| BTW I implemented a smoothdamp instead so I dont get blocked from this forum :D
float targetAngle = Mathf.Clamp(newcornerangle, -maxlean, maxlean);
lastcornerangle = Mathf.SmoothDamp(lastcornera... |
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SAMYTHEBIGJUICY |
Curvy Splines
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10 |
6,204 |
12-28-2023, 10:59 PM |
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Thread: Corner Angle Revisited
Post: RE: Corner Angle Revisited
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SAMYTHEBIGJUICY Wrote: (12-27-2023, 09:59 PM)
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[quote="_Aka_" pid='6389' dateline='1703338793']
Hi Samy,
I would be surprised if the issue is due to outdate cache, but I stay open to this possi... |
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SAMYTHEBIGJUICY |
Curvy Splines
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10 |
6,204 |
12-28-2023, 12:10 PM |
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Thread: Corner Angle Revisited
Post: RE: Corner Angle Revisited
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_Aka_ Wrote: (12-23-2023, 01:39 PM)
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Hi Samy,
I would be surprised if the issue is due to outdate cache, but I stay open to this possibility. The problem not being easily reproducible makes it d... |
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SAMYTHEBIGJUICY |
Curvy Splines
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10 |
6,204 |
12-27-2023, 09:59 PM |
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Thread: Corner Angle Revisited
Post: RE: Corner Angle Revisited
| Heya I need to add some colour to this sorry - the info above is misinformed. I just tested the leaning code in a new scene with a huge undulating 5km road and it worked perfectly. There's something w... |
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SAMYTHEBIGJUICY |
Curvy Splines
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10 |
6,204 |
12-22-2023, 05:40 PM |
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Thread: Corner Angle Revisited
Post: RE: Corner Angle Revisited
| Either I've misunderstood the way the method works or this might be a bug with GetTangentByDistance but not sure - is there another approach I can check? |
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SAMYTHEBIGJUICY |
Curvy Splines
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10 |
6,204 |
12-21-2023, 12:21 PM |
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Thread: Corner Angle Revisited
Post: Corner Angle Revisited
| For a while I have been using this code to measure cornering lean
Code:
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//CORNERING LEAN
float BikeTFDistance = Spline.TFToDistance(BikeTF, CurvyClamping.Clamp)... |
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SAMYTHEBIGJUICY |
Curvy Splines
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10 |
6,204 |
12-21-2023, 04:54 AM |
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Thread: Junction & Connection Navigation System Design
Post: RE: Junction & Connection Navigation System Design
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_Aka_ Wrote: (11-11-2023, 01:52 PM)
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Hi Samy,
I see from the pics that each connection lead to two paths, while in the code I see code handling 3 paths. Does the game design say that there will be... |
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SAMYTHEBIGJUICY |
Curvy Splines
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6 |
3,526 |
11-25-2023, 07:49 PM |
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Thread: Junction & Connection Navigation System Design
Post: RE: Junction & Connection Navigation System Design
| I've already started to realise that the way I've got things set up isn't perfect but not sure how else to tackle these problems.
For example if I wanted to apply the same concept in the top right... |
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SAMYTHEBIGJUICY |
Curvy Splines
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6 |
3,526 |
11-10-2023, 03:53 PM |
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Thread: Junction & Connection Navigation System Design
Post: Junction & Connection Navigation System Design
| Hello Curvy friends! :angel:
So by putting together the various replies on this forum and backsolving the examples (and some miracle) - I've managed to successfully create a user-selected navigatio... |
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SAMYTHEBIGJUICY |
Curvy Splines
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6 |
3,526 |
11-10-2023, 03:03 PM |
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Thread: "MetaData" Of Entire Spline Heightmap
Post: RE: "MetaData" Of Entire Spline Heightmap
| Solid pointers mate thank you - exactly the type of advice I was looking for. |
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SAMYTHEBIGJUICY |
Curvy Splines
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3 |
2,631 |
10-14-2023, 11:02 PM |
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Thread: "MetaData" Of Entire Spline Heightmap
Post: "MetaData" Of Entire Spline Heightmap
| Hey Aka hope you are well,
I have a general question about the best practice in which to approach getting info on the entire spline if you dont mind.
Let's say I wanted to plot a graph of the... |
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SAMYTHEBIGJUICY |
Curvy Splines
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3 |
2,631 |
10-14-2023, 12:49 AM |
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Thread: Problematic Curvy API
Post: RE: Problematic Curvy API
| super cool to read about the origins of curvy and toolbuddy thanks for sharing! |
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SAMYTHEBIGJUICY |
Curvy Splines
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8 |
4,377 |
10-14-2023, 12:39 AM |
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Thread: Newbie Question: Uniformly increase spacing between volume spots?
Post: Newbie Question: Uniformly increase spacing betwee...
| Is there any way to just increase the spacing in between a group of game objects using the generator? All the spacing options seem to be for before/after the groups but not within the group themselves... |
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SAMYTHEBIGJUICY |
Curvy Splines
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1 |
1,706 |
08-31-2023, 11:28 AM |
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Thread: Disable Generator Rasterized Objects
Post: RE: Disable Generator Rasterized Objects
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_Aka_ Wrote: (08-25-2023, 08:54 AM)
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Hi
What about exporting the generated objects from the generator to the scene, then disabling the generator?
https://curvyeditor.com/documentation/generator/m... |
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SAMYTHEBIGJUICY |
Curvy Splines
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3 |
2,501 |
08-31-2023, 11:21 AM |
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Thread: Disable Generator Rasterized Objects
Post: Disable Generator Rasterized Objects
| Hi I have a list of objects produced along a rasterised path that I want to first disable on start except for the first and then control the enable/disable during the scene traditionally, but the curv... |
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SAMYTHEBIGJUICY |
Curvy Splines
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3 |
2,501 |
08-24-2023, 09:27 PM |