Search Results
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Thread: Time for a change
Post: Time for a change
Hi,
it's been 2013 when I released the first version of Curvy, a tool I primarily wrote for my personal needs. Seeing more and more people loving it as much as I do was overwhelming, so I kept on w... |
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Jake |
Curvy Splines
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5 |
8,838 |
01-04-2018, 09:49 PM |
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Thread: follow spline on instantiation
Post: RE: follow spline on instantiation
You shouldn't call Refresh() directly after getting the reference. Instead, get the reference in Awake (or Start) and yield in Start() until CurvySpline.IsInitialized==true. Calling Refresh() isn't ne... |
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Jake |
Curvy Splines
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3 |
6,217 |
11-15-2017, 06:42 PM |
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Thread: Obsolete warnings
Post: RE: Obsolete warnings
yes, this will be fixed with the next release. |
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Jake |
Curvy Splines
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1 |
4,045 |
10-31-2017, 04:20 PM |
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Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...
Hi,
on my PC results of editor playing and standalone exe are the same. The spline uses very few cache points due it's small size. That's why UI Spline was created. To get around this for regular s... |
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Jake |
Curvy Splines
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25 |
45,506 |
10-31-2017, 04:04 PM |
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Thread: Connections - Can someone please explain how these work?
Post: RE: Connections - Can someone please explain how t...
To create connections, just select all CP's you want to become part of the connection, then click "Connect".
Does that help? |
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Jake |
Curvy Splines
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3 |
5,952 |
10-19-2017, 06:10 PM |
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Thread: UISpline
Post: RE: UISpline
I'm no UI expert, but Generator and Path Line Renderer produce regular 3D meshes. So it's most likely an issue with render order. |
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Jake |
Curvy Splines
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1 |
3,069 |
09-23-2017, 01:48 PM |
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Thread: SplineController questions
Post: RE: SplineController questions
Hi,
1.) First set Speed to 0, then to a negative value. It will get positive, but direction flips.
2.) Need t check if that happens for the train example scenes as well. After all they're just a q... |
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Jake |
Curvy Splines
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1 |
3,829 |
08-16-2017, 06:59 PM |
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Thread: Calculate distance between control points.
Post: RE: Calculate distance between control points.
Each CP have a Length property as well as a Distance one. The latter tells the Distance from the start of spline.
So if you want to split a segment in half do something like:
Code:
--
var pos=s... |
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Jake |
Curvy Splines
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3 |
6,267 |
08-16-2017, 06:51 PM |
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Thread: Assign Input Spline Path to Generator at Runtime?
Post: RE: Assign Input Spline Path to Generator at Runti...
Have a look into the 51_InfiniteTrack example. The InfiniteTrack script does the same you want, but it stores the reference to the input module on creation. The only reason for GetModule to fail I see... |
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Jake |
Curvy Splines
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4 |
7,068 |
07-29-2017, 06:02 AM |
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Thread: Spline+Controller Instantiated at Runtime
Post: RE: Spline+Controller Instantiated at Runtime
Yes, please send me a package to jakefluffyunderware.com.
Thanks |
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Jake |
Curvy Splines
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1 |
3,648 |
07-29-2017, 05:54 AM |
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Thread: Setup Generators in code
Post: RE: Setup Generators in code
Just a guess: Are you doing this in Start() without waiting for your splines to be fully initialized? Otherwise it would be nice to get a scene reproducing the error. You can send it to jakefluffyunde... |
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Jake |
Curvy Splines
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2 |
4,359 |
07-29-2017, 05:52 AM |
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Thread: UWP Hololens build
Post: RE: UWP Hololens build
Please replace the following function inside /Packages/DevTools/Extensions/Extension.cs:
Code:
--
public static bool IsArrayOrList(this Type type)
{
#if NETFX_CORE
return (t... |
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Jake |
Curvy Splines
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1 |
3,172 |
07-29-2017, 05:48 AM |
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Thread: Sync MetaData for Connections
Post: RE: Sync MetaData for Connections
Yes, way to go is having custom Metadata classes that does there own initialization. |
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Jake |
Curvy Splines
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1 |
3,374 |
06-21-2017, 07:12 PM |
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Thread: Changing train speed
Post: RE: Changing train speed
You tried this in the editor while having TrainManager in the inspector? It's just an example script, so setting speed does trigger OnValidate() and there reset() is called who reset positions. |
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Jake |
Curvy Splines
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1 |
3,353 |
06-21-2017, 07:09 PM |
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Thread: [HOTFIX] UWP Builds
Post: [HOTFIX] UWP Builds
This hotfix fixes an incompatibility with UWP10 build:
In Packages\DevTools\Extensions\Extensions.cs, replace IsArrayOrList(this Type type)
Code:
--
public static bool IsArrayOrList(this Type... |
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Jake |
Curvy Splines
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0 |
2,265 |
06-21-2017, 06:36 PM |
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Thread: Mesh generation optimization
Post: RE: Mesh generation optimization
Very interesting, much optimization potential. I'll optimize my code with this. |
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Jake |
Curvy Splines
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1 |
3,506 |
06-21-2017, 05:45 PM |
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Thread: Unity Switch issue
Post: RE: Unity Switch issue
Will check this. Chances are that the LibTessDotNet DLL isn't recognized by Unity to be usable for Switch. But being plain C#, it should. |
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Jake |
Curvy Splines
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1 |
3,469 |
06-07-2017, 07:18 PM |
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Thread: [Unity] Hide the Curvy interface.
Post: RE: [Unity] Hide the Curvy interface.
It could be an old dev's habits, but first thing I check on new packages are the preferences ;) |
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Jake |
Curvy Splines
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1 |
4,775 |
06-07-2017, 07:15 PM |
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Thread: Permission to publish custom CGModule source code?
Post: RE: Permission to publish custom CGModule source c...
As long as you don't publish Curvy source, this is totally fine. But I'm curious. what does it exactly do? Looks like you can get the same effect with a PathController GameObject where the visible obj... |
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Jake |
Curvy Splines
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6 |
9,602 |
06-07-2017, 07:14 PM |
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Thread: Controlling Velocity of Spline Controller
Post: RE: Controlling Velocity of Spline Controller
Quite simple, two ideas come to mind, both assuming you know spline distance between the two objects (GetNearestPointTF or reading controller position):
1.) Check Distance between the two and sligh... |
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Jake |
Curvy Splines
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1 |
3,740 |
06-07-2017, 07:07 PM |