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Thread: Using Prefabs with transformations reset to original state when using Deform mesh
Post: RE: Using Prefabs with transformations reset to or...
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_Aka_ Wrote: (04-28-2023, 09:10 AM)
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Hi
The Input GameObject module indeed gets rid of the transform of the object. To apply a transform, one right now needs to use the Translation/Rotation/Scale ... |
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danne_lindwall |
Curvy Splines
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3 |
2,089 |
04-28-2023, 12:01 PM |
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Thread: Using Prefabs with transformations reset to original state when using Deform mesh
Post: Using Prefabs with transformations reset to origin...
| Hi there,
We're using Curvy Splines to create deformed pipes. We're using various pipe parts but would like to rotate these separately on the spline to create a more varied pipe appearance. To do t... |
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danne_lindwall |
Curvy Splines
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3 |
2,089 |
04-28-2023, 06:45 AM |
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Thread: Combine 2 Create Mesh nodes to one single Mesh
Post: Combine 2 Create Mesh nodes to one single Mesh
| Hi there,
Is it possible to create just one mesh by combining two or more Create Mesh nodes?
I have a racing track input mesh following a spline using the deform mesh and volume spots node and anoth... |
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danne_lindwall |
Curvy Splines
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1 |
1,138 |
02-15-2023, 01:51 PM |
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Thread: Control handles gone for control points! :(
Post: RE: Control handles gone for control points! :(
| Thanks for your answer Aka!
It was solved by simply reset the layout windows in Unity. Nothing to do with Curvy Splines.
Have a nice weekend!
_Aka_ Wrote: (02-09-2023, 03:05 PM)
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Hi
I h... |
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danne_lindwall |
Curvy Splines
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3 |
1,874 |
02-10-2023, 06:53 AM |
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Thread: Control handles gone for control points! :(
Post: Control handles gone for control points! :(
| I'm going crazy! Using bezier curves without Auto handles checked and suddenly my control point handles are gone! I can still use the Handle in and Handle out input fields but I want to be able to see... |
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danne_lindwall |
Curvy Splines
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3 |
1,874 |
02-09-2023, 02:32 PM |