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Thread: I might have fixed a bug
Post: RE: I might have fixed a bug
Happy to help.
Is there an ETA for 2.0.3? |
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MayhemMike |
Curvy Splines
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3 |
5,782 |
11-04-2015, 08:42 PM |
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Thread: I might have fixed a bug
Post: I might have fixed a bug
I was trying to generate a spline in code and then connect the end to an existing spline but it only worked when the target CP didn't already have a Connection on it.
Code:
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CurvySpline newSplin... |
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MayhemMike |
Curvy Splines
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3 |
5,782 |
11-04-2015, 02:49 PM |
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Thread: Changing speed in splineController.cs
Post: RE: Changing speed in splineController.cs
First you need to include the namespace:
Code:
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using FluffyUnderware.Curvy.Controllers;
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Then you can reference the Splinecontroller you want to access, like:
Code:
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public SplineCont... |
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MayhemMike |
Curvy Splines
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4 |
7,395 |
10-21-2015, 01:02 PM |
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Thread: Curvy 2.0 compile error in unity 5.2.1p1
Post: RE: Curvy 2.0 compile error in unity 5.2.1p1
Jake Wrote: (10-18-2015, 08:48 AM)
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Replace vh.Clear() with vh.Dispose() - will be fixed in 2.0.3
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thx, worked |
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MayhemMike |
Curvy Splines
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7 |
13,938 |
10-20-2015, 10:47 AM |
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Thread: GameObject jumping on connection
Post: GameObject jumping on connection
For example in the Curvy-Examples Connection Scene, whenever the Ship reaches the last CP of a Spline that has a Head-to connection on it, the ship slightly jumps ahead on the connected Spline.
Happe... |
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MayhemMike |
Curvy Splines
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2 |
4,726 |
10-20-2015, 10:37 AM |
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Thread: Curvy 2.0 compile error in unity 5.2.1p1
Post: RE: Curvy 2.0 compile error in unity 5.2.1p1
I'm using Unity 5.2.1f1 and got the following error on import.
Assets/Packages/Curvy/Controllers/UITextSplineController.cs(263,20): error CS1061: Type `UnityEngine.UI.VertexHelper' does not contain... |
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MayhemMike |
Curvy Splines
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7 |
13,938 |
10-12-2015, 11:57 AM |