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    Thread: Move between control points
Post: RE: Move between control points

Ah, I saw that one but didn't think about scanning for out parameters. Out parameters are pretty hard to find with such a large API. Thanks for pointing it out!
Livealot Curvy Splines - support forum 2 3,349 08-02-2018, 07:33 PM
    Thread: Move between control points
Post: Move between control points

Are there shortcut methods that would help move a SplineController from ControlPoint A to ControlPoint B on a spline? In my scenario, I'm not using speed. I'm directly controlling the gameobjects move...
Livealot Curvy Splines - support forum 2 3,349 08-02-2018, 06:44 PM
    Thread: Orientation in 2D
Post: RE: Orientation in 2D

Great news. I now have Curvy working in 100% of my 2D use cases. Your initial suggestion to just flip the ending CP was ultimately correct. It didn't seem correct at first due to the pooling issue ...
Livealot Curvy Splines - support forum 15 12,957 08-01-2018, 08:00 PM
    Thread: Orientation in 2D
Post: RE: Orientation in 2D

GetOrientationFast will throw an IndexError if its called prior to refreshing the spline after creating new control points. Refreshing the spline is automatic when you use spline.Add and when you use ...
Livealot Curvy Splines - support forum 15 12,957 08-01-2018, 12:30 AM
    Thread: Orientation in 2D
Post: RE: Orientation in 2D

I found one of the big wrenches that was mucking up things for me. I'm drawing and redrawing tracks at runtime, and I use Spline.Clear() to clear out the old control points before spawning new one. Bu...
Livealot Curvy Splines - support forum 15 12,957 07-30-2018, 11:27 PM
    Thread: Orientation in 2D
Post: RE: Orientation in 2D

I'm a new user, so the version I got from the Asset Store was 2.3.0 Ok, so it sounds like using Dynamic orientation is what battles with my instantiation script. So I'll try it with Static orientat...
Livealot Curvy Splines - support forum 15 12,957 07-30-2018, 04:47 PM
    Thread: Orientation in 2D
Post: RE: Orientation in 2D

The simple approach of just rotating the last control point only worked for some cases, so I'm trying to find the correct 2D rotation approach for each control point. I am still struggling to translat...
Livealot Curvy Splines - support forum 15 12,957 07-29-2018, 09:31 PM
    Thread: Orientation in 2D
Post: RE: Orientation in 2D

Ok, this seems to be on the right track. yuck yuck. But I need to be able to figure out the rotation procedurally to work for any track design. Since I'm dynamically generating control points as I go,...
Livealot Curvy Splines - support forum 15 12,957 07-26-2018, 04:41 PM
    Thread: Orientation in 2D
Post: RE: Orientation in 2D

hmmm, I'm hoping there's a procedural approach rather than having to manually adjust every control point. For context, let's imagine a 2D rollercoaster where the course is procedurally generated. I'm ...
Livealot Curvy Splines - support forum 15 12,957 07-26-2018, 03:05 PM
    Thread: Orientation in 2D
Post: Orientation in 2D

I'm working with sprites in 2D, so set my CurvySpline to Restrict to 2D. That seems to affect control points but not orientation. The orientation vector does not stick to the same XY plane. So, sprite...
Livealot Curvy Splines - support forum 15 12,957 07-24-2018, 09:54 PM
    Thread: Working with, around, or against SplineController
Post: RE: Working with, around, or against SplineControl...

Yep, that's the kind of advice I'm looking for, Thanks!
Livealot Curvy Splines - support forum 2 3,082 07-20-2018, 06:45 PM
    Thread: Working with, around, or against SplineController
Post: Working with, around, or against SplineController

Are there guidelines anywhere on how to work with the SplineController? Besides being consistent with the relative/absolute mode, it seems like there are other steps (i.e., update timing) about how to...
Livealot Curvy Splines - support forum 2 3,082 07-20-2018, 04:30 PM
    Thread: Precision Following
Post: RE: Precision Following

Got it, and glad I'm not recreating the wheel. Here's a simple version of a variable gap follower script for my 2d example, that works for what I need. But I could imagine a better version that use...
Livealot Curvy Splines - support forum 3 3,676 07-18-2018, 12:09 AM
    Thread: Time based movement
Post: RE: Time based movement

Those interpolation methods are probably what I need. Thanks for pointing them out. The reference was at the 2:30 mark in Tutorial #2. On rewatching, it refers to functions about using spline distance...
Livealot Curvy Splines - support forum 3 3,941 07-17-2018, 10:55 PM
    Thread: Time based movement
Post: Time based movement

In the tutorial video describing the differences between Absolute and Relative movement using the SplineController, it's mentioned that there's a 3rd way to control motion with time, and that there ar...
Livealot Curvy Splines - support forum 3 3,941 07-17-2018, 06:13 PM
    Thread: Precision Following
Post: Precision Following

Howdy, new user here and excited to learn all about Curvy! My first question is how to maintain precise gaps between gameobjects using the SplineController? Ideally, I was hoping to find a "foll...
Livealot Curvy Splines - support forum 3 3,676 07-17-2018, 06:07 PM