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    Thread: Error when trying to connect nodes in prefab edit mode
Post: RE: Error when trying to connect nodes in prefab e...

Version: Curvy Splines 8.6.1 And yes as the op stated, it was in the prefab editor.
Lupos Curvy Splines - support forum 3 5 05-31-2023, 08:43 PM
    Thread: Error when trying to connect nodes in prefab edit mode
Post: Error when trying to connect nodes in prefab edit ...

I discovered an error when trying to connect nodes in runtime when prefab editor is open. Code: -- [Curvy] Couldn't find Curvy Global Manager. Please raise a bug report. UnityEngine.Debug:Log...
Lupos Curvy Splines - support forum 3 5 05-26-2023, 02:01 PM
    Thread: Custom Control Nodes
Post: RE: Custom Control Nodes

_Aka_ Wrote: (05-26-2023, 11:12 AM) -- I hope at least one of them (thinking about projecting the path using the Conform Path module, which keeps your spline intact) will be the solution you are look...
Lupos Curvy Splines - support forum 3 4 05-26-2023, 01:41 PM
    Thread: Custom Control Nodes
Post: Custom Control Nodes

Is it possible to add my own Control Nodes and or ControlNode logic in a optimal way?  I'm trying to allow raycasting from control nodes to detect if colliding with things, currently I generate my ...
Lupos Curvy Splines - support forum 3 4 05-26-2023, 03:06 AM
    Thread: Way to get objects script from generator
Post: RE: Way to get objects script from generator

Really appreciate this, you've really helped me figure out where to go.
Lupos Curvy Splines - support forum 10 21 05-26-2023, 03:05 AM
    Thread: Curvy Generator re-initializes on disable?
Post: RE: Curvy Generator re-initializes on disable?

_Aka_ Wrote: (05-18-2023, 05:04 PM) -- If you need to keep the generated objects while the generator is disabled, then you should probably use the SaveToScene method: -- Isn't this a more expensive...
Lupos Curvy Splines - support forum 4 4 05-19-2023, 01:19 PM
    Thread: Way to get objects script from generator
Post: RE: Way to get objects script from generator

Sorry for the constant posts, I'm so close to sending this to the client but this strange bug is holding me back. Ive tried so many solutions... Every frame I'm accessing the ActiveObjects, grabbin...
Lupos Curvy Splines - support forum 10 21 05-18-2023, 01:44 AM
    Thread: Way to get objects script from generator
Post: RE: Way to get objects script from generator

_Aka_ Wrote: (05-15-2023, 12:40 PM) -- 2- If Pooled objects implement FluffyUnderware.DevTools.IPoolable, their OnBeforePush and OnAfterPop are called. Take a look on that interface and its usage to ...
Lupos Curvy Splines - support forum 10 21 05-18-2023, 12:35 AM
    Thread: Curvy Generator re-initializes on disable?
Post: Curvy Generator re-initializes on disable?

I found that the curvy generator seems to reset and redo its initialization OnDisable / OnEnable. This is an issue because even if I were to deactivate my spline object, I don't want the pooled ins...
Lupos Curvy Splines - support forum 4 4 05-17-2023, 04:03 PM
    Thread: When is it required to check if the spline / generator as initialized?
Post: When is it required to check if the spline / gener...

As the title says, when is it required to check if the spline / generator as initialized? I noticed in some threads and the documentation that its required to use a coroutine to check if the spline i...
Lupos Curvy Splines - support forum 1 1 05-14-2023, 06:49 PM
    Thread: Way to get objects script from generator
Post: RE: Way to get objects script from generator

Follow up on this question, I tried using the createGameObject module to get my wall game objects and call functions. Using the OnRefresh callback I was able to access the items via createGameObject...
Lupos Curvy Splines - support forum 10 21 05-12-2023, 02:42 PM
    Thread: Can Curve Spline be used for an in game level editor.
Post: RE: Can Curve Spline be used for an in game level ...

_Aka_ Wrote: (05-09-2023, 09:24 AM) --  ask ChatGPT about it, the problem is common and simple enough that I bet he can suggest something good (or at least a good start for you). Then just modify tha...
Lupos Curvy Splines - support forum 29 50 05-12-2023, 02:15 AM
    Thread: Way to get objects script from generator
Post: Way to get objects script from generator

Heya again, sorry I know you sorta answered this question in other posts but I was curious in a more broad sense.  My game uses generators to create gameobjects on splines that have behaviors. In t...
Lupos Curvy Splines - support forum 10 21 05-12-2023, 02:11 AM
    Thread: How do I get the closest Spline Control Point
Post: RE: How do I get the closest Spline Control Point

thanks!
Lupos Curvy Splines - support forum 2 10 05-12-2023, 01:59 AM
    Thread: Is there a way to deform a gameobject?
Post: RE: Is there a way to deform a gameobject?

_Aka_ Wrote: (05-11-2023, 10:27 AM) -- You would need to make a script, called after the OnRefresh events, that takes the input game objects, and copy whatever data to the output game objects. -- H...
Lupos Curvy Splines - support forum 5 12 05-11-2023, 12:50 PM
    Thread: Is there a way to deform a gameobject?
Post: RE: Is there a way to deform a gameobject?

Is there a way to still keep the original objects scripts similar to Create Gameobject? Cause if I'm not mistaken, GameObject to Mesh -> Mesh Create does carry over script functions. Edit* ...
Lupos Curvy Splines - support forum 5 12 05-10-2023, 12:42 PM
    Thread: Is there a way to deform a gameobject?
Post: Is there a way to deform a gameobject?

Like in this video, is there a way to deform a gameobject similar to deform mesh? Trying to curve the mesh. https://youtu.be/eP6QEn9SFoM (https://youtu.be/eP6QEn9SFoM)
Lupos Curvy Splines - support forum 5 12 05-09-2023, 08:38 PM
    Thread: Can Curve Spline be used for an in game level editor.
Post: RE: Can Curve Spline be used for an in game level ...

Lupos Wrote: (05-09-2023, 05:06 AM) -- _Aka_ Wrote: (05-08-2023, 09:45 AM) -- I tried to reproduce the issue but couldn't. Could you please send me a reproduction case? -- I've tried to make an ex...
Lupos Curvy Splines - support forum 29 50 05-09-2023, 05:37 AM
    Thread: Are connections pooled?
Post: Are connections pooled?

I've been using connections to link different walls together. I noticed in the code it instantiates a gameobject for them which leads me to believe they aren't pooled? Is this assumption correct?  ...
Lupos Curvy Splines - support forum 1 2 05-09-2023, 05:15 AM
    Thread: Is there a way to extrude a bit past a spline segment?
Post: Is there a way to extrude a bit past a spline segm...

I saw in another forum post that you'd prefer multiple threads if possible, so I'm making this one.  Basically I'm trying to extrude a shape along a spline but with a bit of padding on each side. H...
Lupos Curvy Splines - support forum 1 1 05-09-2023, 05:13 AM