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    Thread: Move CP00X position in hierarchy
Post: Move CP00X position in hierarchy

Hello ! I have a little issue. I am manually adding point on a spline, using spline.Add(Vector3 position). After the creation, I would like to manually order myself the position of the point in ...
UsernameHed Curvy Splines - support forum 1 1,872 11-12-2019, 10:32 AM
    Thread: New version Broke my Generator after each compilation
Post: RE: New version Broke my Generator after each comp...

Unfortunatly, the "Auto refresh" boolean doesn't work. Even at false, if I change the spline, the generator still update. That's why I wanted to desactivate the scripts
UsernameHed Curvy Splines - support forum 9 6,628 10-14-2019, 08:42 AM
    Thread: New version Broke my Generator after each compilation
Post: RE: New version Broke my Generator after each comp...

I have the same problem, very anoying ! But now, I have found how to do the bug: I am in unity 2019.2.0f1, with your new version of curvy. - create a simple spline - create a simple generator, with ...
UsernameHed Curvy Splines - support forum 9 6,628 10-10-2019, 12:34 PM
    Thread: Lag in editor, trying to optimize it
Post: RE: Lag in editor, trying to optimize it

Ok thanks ! I just wanted to know if I could desactivate it without problem ;) Don't worry for the renamming part, it's working now, I may have a serious other problem with my own scritps...
UsernameHed Curvy Splines - support forum 2 2,245 10-10-2019, 08:04 AM
    Thread: Lag in editor, trying to optimize it
Post: Lag in editor, trying to optimize it

EDIT: I speak here only in editorMode (not in play mode). It's juste the unity edtior which start to lag a bit. Hello ! I am getting more and more lag in editor mode. I am profiling and optimizing my...
UsernameHed Curvy Splines - support forum 2 2,245 10-03-2019, 09:11 AM
    Thread: Invert the spline points ?
Post: Invert the spline points ?

Hello, a bit unusual quelstion, I wonder if you have some tools in yours plugin for doing that quickly ;) https://www.cjoint.com/doc/19_09/IIvjxqAwJ6z_forward.PNG I have created a spline for the pla...
UsernameHed Curvy Splines - support forum 1 1,844 09-21-2019, 09:32 AM
    Thread: IndexOutOfRangeException In InterpolateFast
Post: RE: IndexOutOfRangeException In InterpolateFast

Nice, ok. I have a similare little issue with that script: https://www.cjoint.com/doc/19_08/IHCh2VC4lBG_pool.PNG When I am editing a prefabs, who contain a generator (a generator who doesn't have ...
UsernameHed Curvy Splines - support forum 7 5,090 08-28-2019, 08:08 AM
    Thread: Add Cross Group
Post: RE: Add Cross Group

Oh thanks !! Wonderful ! I think that spline path & custom extended UV deserve a video for beginer ;) I finnally got it right, after a long period of testing, and your usefull feedback !
UsernameHed Curvy Splines - support forum 3 2,703 08-28-2019, 07:51 AM
    Thread: Add Cross Group
Post: Add Cross Group

Hello, I am looking to create a road like your exemple in the scene 21_CGExtrusion https://www.cjoint.com/doc/19_08/IHBqBkc84EG_ad-cross-group.PNG https://www.cjoint.com/doc/19_08/IHBqCL1eg4G_road.P...
UsernameHed Curvy Splines - support forum 3 2,703 08-27-2019, 04:31 PM
    Thread: IndexOutOfRangeException In InterpolateFast
Post: RE: IndexOutOfRangeException In InterpolateFast

_Aka_ Wrote: (08-26-2019, 09:11 PM) -- Maybe you have the bug because you called the method before the spline is initialized? -- Yes I think it's exactly the reason :)
UsernameHed Curvy Splines - support forum 7 5,090 08-27-2019, 03:02 PM
    Thread: IndexOutOfRangeException In InterpolateFast
Post: IndexOutOfRangeException In InterpolateFast

Hello, I have sometime a little IndexOutOfRangeException when i am initalizing things, I have an error at the return of this function: Code: -- public Vector3 InterpolateFast(float localF)        {...
UsernameHed Curvy Splines - support forum 7 5,090 08-26-2019, 04:11 PM
    Thread: New version Broke my Generator after each compilation
Post: RE: New version Broke my Generator after each comp...

After reloading Unity, the problem desapeair... impossible to reproduce it. Well, I'll keep you informed if it happens again, and how
UsernameHed Curvy Splines - support forum 9 6,628 08-22-2019, 01:58 PM
    Thread: New version Broke my Generator after each compilation
Post: New version Broke my Generator after each compilat...

Hello, I have download the new version of your spline plugin. After each compilation, all my generator who are desactivated, with no AutoRefresh broke like that: https://www.cjoint.com/doc/19_08/I...
UsernameHed Curvy Splines - support forum 9 6,628 08-22-2019, 01:16 PM
    Thread: Road, LD & terrain
Post: RE: Road, LD & terrain

Thanks, I will think about it and come back here when I'll found something :)
UsernameHed Curvy Splines - support forum 2 2,471 08-13-2019, 11:38 AM
    Thread: Road, LD & terrain
Post: Road, LD & terrain

Hello, I have a situation for my Level design. I have a game of racing, with my car following a road. I would like to create some LD around the road. Do you have some costom tools like in the v...
UsernameHed Curvy Splines - support forum 2 2,471 08-13-2019, 09:23 AM
    Thread: Closest point From a Ray (a line), to the spline
Post: RE: Closest point From a Ray (a line), to the spli...

you're welcome :) oh, you should add another out Vector3, if I want to have also the closest point in the line
UsernameHed Curvy Splines - support forum 5 4,390 07-31-2019, 03:20 PM
    Thread: Closest point From a Ray (a line), to the spline
Post: RE: Closest point From a Ray (a line), to the spli...

Wow, honestly, that far from I excpected, you just give me the good method, without any compile error at the first implementation, in less than a day, and it work ! Wow you are amazing ! Sincerly !
UsernameHed Curvy Splines - support forum 5 4,390 07-31-2019, 12:48 PM
    Thread: Closest point From a Ray (a line), to the spline
Post: Closest point From a Ray (a line), to the spline

Hello :) I Wonder if you have already a function who find the closest position from a Ray to your spline. You have the curvySpline.GetNearestPointTF(worldPos, out closestPosition); I could te...
UsernameHed Curvy Splines - support forum 5 4,390 07-30-2019, 03:05 PM
    Thread: Change default settings when adding a point
Post: RE: Change default settings when adding a point

Oh thanks, that _private class I didn't saw again x) I heard from my mentor of the industry that partial class is not recommanded to use for a good architecture. Only for code generation.
UsernameHed Curvy Splines - support forum 3 3,053 07-30-2019, 12:29 PM
    Thread: Change default settings when adding a point
Post: Change default settings when adding a point

Hello ! I would like to know if i could change the default settings when i'm drawing a spline. I would like to have the SerializedOrientationAnchor and the AutoBakeOrientation option set to true by...
UsernameHed Curvy Splines - support forum 3 3,053 07-30-2019, 10:41 AM