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Thread: How to generate bevels at volume caps
Post: RE: How to generate bevels at volume caps
_Aka_ Wrote: (12-16-2022, 10:55 AM)
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Sorry, not possible for now. A workaround would be to create separately that mesh and then place it at the start/end of your extrusion.
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I went with this ap... |
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GameJazz |
Curvy Splines
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3 |
185 |
12-16-2022, 06:02 PM |
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Thread: Volume Mesh bug based on whether input spline is closed
Post: RE: Volume Mesh bug based on whether input spline ...
_Aka_ Wrote: (12-10-2022, 01:25 PM)
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Hi
This is due to the Optimize option being true for your cross section. Optimize takes into account the whole shape to try to find the most optimized reprtiti... |
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GameJazz |
Curvy Splines
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2 |
151 |
12-15-2022, 08:32 AM |
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Thread: How to generate bevels at volume caps
Post: How to generate bevels at volume caps
Instead of generating a hard edge / cap, I am looking into ways to generate a beveled/rounded edge for the volume caps. Is this possible? |
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GameJazz |
Curvy Splines
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3 |
185 |
12-15-2022, 08:30 AM |
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Thread: Changing range affects generated mesh
Post: RE: Changing range affects generated mesh
_Aka_ Wrote: (12-12-2022, 12:41 PM)
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Hi
The behaviour you described could be another behaviour, an optional one, that can be implemented in Curvy. I am adding it to the backlog, and will look in... |
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GameJazz |
Curvy Splines
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10 |
483 |
12-15-2022, 08:28 AM |
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Thread: Volume Mesh bug based on whether input spline is closed
Post: Volume Mesh bug based on whether input spline is c...
Hey there,
I have encountered a weird bug when using the volume mesh component of curvy generator. Please see the file attached for the bug repro scene.
The cross section of the mesh changes doe... |
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GameJazz |
Curvy Splines
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2 |
151 |
12-08-2022, 09:21 PM |
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Thread: Changing range affects generated mesh
Post: RE: Changing range affects generated mesh
_Aka_ Wrote: (08-19-2022, 08:08 PM)
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Hi
No plans to do so, because doing so will go against other constraints. For example, imagine someone sets a constant mesh resolution of one polygons row ever... |
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GameJazz |
Curvy Splines
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10 |
483 |
12-08-2022, 09:05 PM |
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Thread: Generate UV in world space
Post: RE: Generate UV in world space
Perfect, that's it! Thank you Aka! |
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GameJazz |
Curvy Splines
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2 |
125 |
12-08-2022, 04:44 PM |
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Thread: Generate UV in world space
Post: Generate UV in world space
Hi there, I believe that the UV generated by Volume Mesh is scaled based on the distance between 2 control points on the spline. This leads to inconsistent stretching on the texture. Is there a way to... |
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GameJazz |
Curvy Splines
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2 |
125 |
12-08-2022, 12:34 AM |
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Thread: Changing range affects generated mesh
Post: RE: Changing range affects generated mesh
_Aka_ Wrote: (08-16-2022, 12:16 PM)
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Hi
Here is an basic drawing explaining the phenomena you are highlighting:
In black is a spline
In blue annotations, showing 4 points, each one... |
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GameJazz |
Curvy Splines
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10 |
483 |
08-17-2022, 07:46 PM |
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Thread: Generate walls on non-uniformly scaled mesh
Post: RE: Generate walls on non-uniformly scaled mesh
_Aka_ Wrote: (08-14-2022, 10:23 PM)
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Hi
I modified the Path Relative Translation module so that its translation is no more a fixed value, but a variable one. A proper, release ready, implementat... |
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GameJazz |
Curvy Splines
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7 |
373 |
08-16-2022, 12:48 AM |
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Thread: Changing range affects generated mesh
Post: RE: Changing range affects generated mesh
_Aka_ Wrote: (08-12-2022, 07:03 PM)
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I see. Can you please send me that scene?
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Sure. It's the same scene you sent me. I only changed the range parameter |
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GameJazz |
Curvy Splines
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10 |
483 |
08-13-2022, 05:04 AM |
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Thread: Changing range affects generated mesh
Post: RE: Changing range affects generated mesh
_Aka_ Wrote: (08-12-2022, 05:03 PM)
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Hi
The extruded polygonal shape is only an approximation of the perfect geometrical shape that represents the extrusion. The less polygons, the worst the appro... |
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GameJazz |
Curvy Splines
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10 |
483 |
08-12-2022, 05:56 PM |
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Thread: Generate walls on non-uniformly scaled mesh
Post: RE: Generate walls on non-uniformly scaled mesh
_Aka_ Wrote: (08-12-2022, 05:04 PM)
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I will answer the main question soon. About the missing headers, on what Unity version did this happen? I am aware of this issue, but I was under the impression... |
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GameJazz |
Curvy Splines
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7 |
373 |
08-12-2022, 05:34 PM |
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Thread: Changing range affects generated mesh
Post: Changing range affects generated mesh
Hi _Aka_,
I noticed that changing the range of the Shape Extrusion node causes the cross shape of the generated mesh to change as well. The change is very subtle, but it does affect my use case. I ... |
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GameJazz |
Curvy Splines
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10 |
483 |
08-12-2022, 07:55 AM |
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Thread: Generate walls on non-uniformly scaled mesh
Post: Generate walls on non-uniformly scaled mesh
Hey _Aka_,
I have a generated spline with advanced non-uniform X scaling on the Shape Extrusion node. I am looking for a way to be able to generate "walls" that adapts to this non-uniform scale, bu... |
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GameJazz |
Curvy Splines
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7 |
373 |
08-12-2022, 07:45 AM |
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Thread: Overlapping triangles caused by sharp turns
Post: RE: Overlapping triangles caused by sharp turns
_Aka_ Wrote: (08-08-2022, 01:18 PM)
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Hi
There is no simple option you can activate to fix this. Curvy right now is not good with tight angles on wide tubes. Good results are achievable on the ou... |
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GameJazz |
Curvy Splines
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2 |
171 |
08-12-2022, 03:35 AM |
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Thread: Force spline normal to be always world up
Post: RE: Force spline normal to be always world up
_Aka_ Wrote: (08-05-2022, 10:36 AM)
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You are welcome. Glad that this worked for you.
If and when you feel like it, please leave a review for the asset, that helps a lot.
Have a nice day
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For ... |
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GameJazz |
Curvy Splines
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12 |
609 |
08-07-2022, 09:33 AM |
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Thread: Overlapping triangles caused by sharp turns
Post: Overlapping triangles caused by sharp turns
Hi there, thanks again for creating this wonderful plugin. It's a big help in speeding up the development of our game. We are currently trying to create a tube with sharp turns. However, we can't figu... |
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GameJazz |
Curvy Splines
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2 |
171 |
08-07-2022, 09:25 AM |
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Thread: Force spline normal to be always world up
Post: RE: Force spline normal to be always world up
_Aka_ Wrote: (08-04-2022, 12:22 PM)
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Hi
My understanding of what you said is the following:
You want that the no point on the spline should have a tilt, thus leading to at no point we should be a... |
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GameJazz |
Curvy Splines
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12 |
609 |
08-04-2022, 05:26 PM |
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Thread: Force spline normal to be always world up
Post: RE: Force spline normal to be always world up
_Aka_ Wrote: (08-03-2022, 01:33 PM)
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Hi
Thanks for your patience.
In the following post, I assume that you read the Orientation documentation (that you can find in the link I post earlier htt... |
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GameJazz |
Curvy Splines
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12 |
609 |
08-03-2022, 06:08 PM |