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    Thread: How to generate bevels at volume caps
Post: RE: How to generate bevels at volume caps

_Aka_ Wrote: (12-16-2022, 10:55 AM) -- Sorry, not possible for now. A workaround would be to create separately that mesh and then place it at the start/end of your extrusion. -- I went with this ap...
GameJazz Curvy Splines 3 185 12-16-2022, 06:02 PM
    Thread: Volume Mesh bug based on whether input spline is closed
Post: RE: Volume Mesh bug based on whether input spline ...

_Aka_ Wrote: (12-10-2022, 01:25 PM) -- Hi This is due to the Optimize option being true for your cross section. Optimize takes into account the whole shape to try to find the most optimized reprtiti...
GameJazz Curvy Splines 2 151 12-15-2022, 08:32 AM
    Thread: How to generate bevels at volume caps
Post: How to generate bevels at volume caps

Instead of generating a hard edge / cap, I am looking into ways to generate a beveled/rounded edge for the volume caps. Is this possible?
GameJazz Curvy Splines 3 185 12-15-2022, 08:30 AM
    Thread: Changing range affects generated mesh
Post: RE: Changing range affects generated mesh

_Aka_ Wrote: (12-12-2022, 12:41 PM) -- Hi The behaviour you described could be another behaviour, an optional one, that can be implemented in Curvy. I am adding it to the backlog, and will look in...
GameJazz Curvy Splines 10 483 12-15-2022, 08:28 AM
    Thread: Volume Mesh bug based on whether input spline is closed
Post: Volume Mesh bug based on whether input spline is c...

Hey there, I have encountered a weird bug when using the volume mesh component of curvy generator. Please see the file attached for the bug repro scene. The cross section of the mesh changes doe...
GameJazz Curvy Splines 2 151 12-08-2022, 09:21 PM
    Thread: Changing range affects generated mesh
Post: RE: Changing range affects generated mesh

_Aka_ Wrote: (08-19-2022, 08:08 PM) -- Hi No plans to do so, because doing so will go against other constraints. For example, imagine someone sets a constant mesh resolution of one polygons row ever...
GameJazz Curvy Splines 10 483 12-08-2022, 09:05 PM
    Thread: Generate UV in world space
Post: RE: Generate UV in world space

Perfect, that's it! Thank you Aka!
GameJazz Curvy Splines 2 125 12-08-2022, 04:44 PM
    Thread: Generate UV in world space
Post: Generate UV in world space

Hi there, I believe that the UV generated by Volume Mesh is scaled based on the distance between 2 control points on the spline. This leads to inconsistent stretching on the texture. Is there a way to...
GameJazz Curvy Splines 2 125 12-08-2022, 12:34 AM
    Thread: Changing range affects generated mesh
Post: RE: Changing range affects generated mesh

_Aka_ Wrote: (08-16-2022, 12:16 PM) -- Hi Here is an basic drawing explaining the phenomena you are highlighting: In black is a spline In blue annotations, showing 4 points, each one...
GameJazz Curvy Splines 10 483 08-17-2022, 07:46 PM
    Thread: Generate walls on non-uniformly scaled mesh
Post: RE: Generate walls on non-uniformly scaled mesh

_Aka_ Wrote: (08-14-2022, 10:23 PM) -- Hi I modified the Path Relative Translation module so that its translation is no more a fixed value, but a variable one. A proper, release ready, implementat...
GameJazz Curvy Splines 7 373 08-16-2022, 12:48 AM
    Thread: Changing range affects generated mesh
Post: RE: Changing range affects generated mesh

_Aka_ Wrote: (08-12-2022, 07:03 PM) -- I see. Can you please send me that scene? -- Sure. It's the same scene you sent me. I only changed the range parameter
GameJazz Curvy Splines 10 483 08-13-2022, 05:04 AM
    Thread: Changing range affects generated mesh
Post: RE: Changing range affects generated mesh

_Aka_ Wrote: (08-12-2022, 05:03 PM) -- Hi The extruded polygonal shape is only an approximation of the perfect geometrical shape that represents the extrusion. The less polygons, the worst the appro...
GameJazz Curvy Splines 10 483 08-12-2022, 05:56 PM
    Thread: Generate walls on non-uniformly scaled mesh
Post: RE: Generate walls on non-uniformly scaled mesh

_Aka_ Wrote: (08-12-2022, 05:04 PM) -- I will answer the main question soon. About the missing headers, on what Unity version did this happen? I am aware of this issue, but I was under the impression...
GameJazz Curvy Splines 7 373 08-12-2022, 05:34 PM
    Thread: Changing range affects generated mesh
Post: Changing range affects generated mesh

Hi _Aka_, I noticed that changing the range of the Shape Extrusion node causes the cross shape of the generated mesh to change as well. The change is very subtle, but it does affect my use case. I ...
GameJazz Curvy Splines 10 483 08-12-2022, 07:55 AM
    Thread: Generate walls on non-uniformly scaled mesh
Post: Generate walls on non-uniformly scaled mesh

Hey _Aka_, I have a generated spline with advanced non-uniform X scaling on the Shape Extrusion node. I am looking for a way to be able to generate "walls" that adapts to this non-uniform scale, bu...
GameJazz Curvy Splines 7 373 08-12-2022, 07:45 AM
    Thread: Overlapping triangles caused by sharp turns
Post: RE: Overlapping triangles caused by sharp turns

_Aka_ Wrote: (08-08-2022, 01:18 PM) -- Hi There is no simple option you can activate to fix this. Curvy right now is not good with tight angles on wide tubes. Good results are achievable on the ou...
GameJazz Curvy Splines 2 171 08-12-2022, 03:35 AM
    Thread: Force spline normal to be always world up
Post: RE: Force spline normal to be always world up

_Aka_ Wrote: (08-05-2022, 10:36 AM) -- You are welcome. Glad that this worked for you. If and when you feel like it, please leave a review for the asset, that helps a lot. Have a nice day -- For ...
GameJazz Curvy Splines 12 609 08-07-2022, 09:33 AM
    Thread: Overlapping triangles caused by sharp turns
Post: Overlapping triangles caused by sharp turns

Hi there, thanks again for creating this wonderful plugin. It's a big help in speeding up the development of our game. We are currently trying to create a tube with sharp turns. However, we can't figu...
GameJazz Curvy Splines 2 171 08-07-2022, 09:25 AM
    Thread: Force spline normal to be always world up
Post: RE: Force spline normal to be always world up

_Aka_ Wrote: (08-04-2022, 12:22 PM) -- Hi My understanding of what you said is the following: You want that the no point on the spline should have a tilt, thus leading to at no point we should be a...
GameJazz Curvy Splines 12 609 08-04-2022, 05:26 PM
    Thread: Force spline normal to be always world up
Post: RE: Force spline normal to be always world up

_Aka_ Wrote: (08-03-2022, 01:33 PM) -- Hi Thanks for your patience. In the following post, I assume that you read the Orientation documentation (that you can find in the link I post earlier htt...
GameJazz Curvy Splines 12 609 08-03-2022, 06:08 PM