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Thread: Cannot get graph to work
Post: RE: Cannot get graph to work
If links would work I could imagine its usefulness but in version 2.0.2 it simply does not. I have no experience working with ShaderForge, so I cannot comment on this.
I am now using the deprecate... |
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SergeantPixelShotgun |
Curvy Splines
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3 |
5,874 |
10-19-2015, 11:48 AM |
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Thread: Cannot get graph to work
Post: Cannot get graph to work
I am trying to get the graph to work. I started by copying the gos from the train example into my old scene and it worked for a while without further attention on my part. Suddenly all the connections... |
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SergeantPixelShotgun |
Curvy Splines
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3 |
5,874 |
10-15-2015, 10:09 AM |
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Thread: [Runtime] ClonePath + CurySpline refresh problems
Post: RE:
'Jake' Wrote: (11-25-2013, 11:10 AM)
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Are you able to provide an exported package that reproduce this? This would be extremly helpful and wonderful! (please don't include dependencies!).
... |
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SergeantPixelShotgun |
Curvy Splines
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9 |
14,673 |
12-14-2013, 03:43 PM |
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Thread: [Runtime] ClonePath + CurySpline refresh problems
Post: RE:
The spline got a length higher than 0. Note: I am using prefabs for both ClonePath and CurvySpline.
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SergeantPixelShotgun |
Curvy Splines
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9 |
14,673 |
11-22-2013, 11:45 AM |
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Thread: [Runtime] ClonePath + CurySpline refresh problems
Post: [Runtime] ClonePath + CurySpline refresh problems
Hi,
I would like to create a clone path at runtime. So far everything works except for the last step: The gameobjects created by clonepath are only refreshed and visible when I click on assigned sp... |
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SergeantPixelShotgun |
Curvy Splines
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9 |
14,673 |
11-21-2013, 02:51 PM |