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Thread: UpdateIn ?
Post: UpdateIn ?
In the project im working in all curves are static, meaning they don't change. All Nodes are fixed. I noticed under the "advanced" tab there is a "UpdateIn" option. I've turned off Check Transform a... |
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Sidar |
Curvy Splines
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1 |
3,183 |
08-29-2016, 07:49 AM |
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Thread: Addlistener on OnEndReach in code is not working
Post: Addlistener on OnEndReach in code is not working
I have the following
Code:
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dc = GetComponent();
if (dc != null)
{
if (sc != null && !sc.Spline.Closed)
{
sc.OnEndReached.AddListe... |
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Sidar |
Curvy Splines
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0 |
2,658 |
07-15-2016, 07:07 PM |
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Thread: splinecontroller initial position only applied after clamp.
Post: RE: splinecontroller initial position only applied...
Jake Wrote: (07-13-2016, 07:06 PM)
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Ensure that AutoPlay isn't enabled and set InitialPosition first, then call Play(). That should do the trick...
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Thanks Jake,
I tried that just now but don't... |
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Sidar |
Curvy Splines
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2 |
5,140 |
07-14-2016, 07:25 AM |
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Thread: splinecontroller initial position only applied after clamp.
Post: splinecontroller initial position only applied aft...
Im spawning and reusing dummy prefabs to move stuff along a spline. But their starting point should vary. When setting the initial position nothing happens when I run, the value isn't applied until th... |
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Sidar |
Curvy Splines
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2 |
5,140 |
07-13-2016, 01:39 PM |