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Thread: Anomalous connection handling
Post: Anomalous connection handling
Heya just double checking my setup is OK because I'm getting some inconsistent connection handling that I thought was working for me before.
I have one spline that has a few points before getting ... |
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SAMYTHEBIGJUICY |
Curvy Splines
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1 |
183 |
12-02-2024, 11:17 PM |
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Thread: Curvy in Unreal Engine
Post: RE: Curvy in Unreal Engine
also things like this coming out today: https://twitter.com/gekido/status/1753107847230152820
- apparently the entire URP team just quit unity. |
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SAMYTHEBIGJUICY |
Curvy Splines
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4 |
482 |
02-01-2024, 08:57 PM |
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Thread: Curvy in Unreal Engine
Post: RE: Curvy in Unreal Engine
_Aka_ Wrote: (02-01-2024, 09:33 AM)
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Hi
No, it does not exist. I have no plans to port the asset to the Unreal Engine. Might change in the future, but no plans for now.
Out of curiosity, what made ... |
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SAMYTHEBIGJUICY |
Curvy Splines
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4 |
482 |
02-01-2024, 08:07 PM |
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Thread: Curvy in Unreal Engine
Post: Curvy in Unreal Engine
Just out of interest does Curvy splines exist for unreal and if not are there any plans to ever release it there?
(Im considering switching engine) |
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SAMYTHEBIGJUICY |
Curvy Splines
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4 |
482 |
02-01-2024, 01:53 AM |
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Thread: Corner Angle Revisited
Post: RE: Corner Angle Revisited
_Aka_ Wrote: (12-29-2023, 10:26 PM)
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SAMYTHEBIGJUICY Wrote: (12-28-2023, 12:10 PM)
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The problem arises when you have nested splines and their relative positions in the game world versus the cont... |
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SAMYTHEBIGJUICY |
Curvy Splines
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10 |
1,000 |
01-01-2024, 04:01 PM |
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Thread: Corner Angle Revisited
Post: RE: Corner Angle Revisited
BTW I implemented a smoothdamp instead so I dont get blocked from this forum :D
float targetAngle = Mathf.Clamp(newcornerangle, -maxlean, maxlean);
lastcornerangle = Mathf.SmoothDamp(lastcornera... |
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SAMYTHEBIGJUICY |
Curvy Splines
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10 |
1,000 |
12-28-2023, 10:59 PM |
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Thread: Corner Angle Revisited
Post: RE: Corner Angle Revisited
SAMYTHEBIGJUICY Wrote: (12-27-2023, 09:59 PM)
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[quote="_Aka_" pid='6389' dateline='1703338793']
Hi Samy,
I would be surprised if the issue is due to outdate cache, but I stay open to this possi... |
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SAMYTHEBIGJUICY |
Curvy Splines
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10 |
1,000 |
12-28-2023, 12:10 PM |
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Thread: Corner Angle Revisited
Post: RE: Corner Angle Revisited
_Aka_ Wrote: (12-23-2023, 01:39 PM)
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Hi Samy,
I would be surprised if the issue is due to outdate cache, but I stay open to this possibility. The problem not being easily reproducible makes it d... |
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SAMYTHEBIGJUICY |
Curvy Splines
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10 |
1,000 |
12-27-2023, 09:59 PM |
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Thread: Corner Angle Revisited
Post: RE: Corner Angle Revisited
Heya I need to add some colour to this sorry - the info above is misinformed. I just tested the leaning code in a new scene with a huge undulating 5km road and it worked perfectly. There's something w... |
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SAMYTHEBIGJUICY |
Curvy Splines
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10 |
1,000 |
12-22-2023, 05:40 PM |
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Thread: Corner Angle Revisited
Post: RE: Corner Angle Revisited
Either I've misunderstood the way the method works or this might be a bug with GetTangentByDistance but not sure - is there another approach I can check? |
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SAMYTHEBIGJUICY |
Curvy Splines
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10 |
1,000 |
12-21-2023, 12:21 PM |
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Thread: Corner Angle Revisited
Post: Corner Angle Revisited
For a while I have been using this code to measure cornering lean
Code:
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//CORNERING LEAN
float BikeTFDistance = Spline.TFToDistance(BikeTF, CurvyClamping.Clamp)... |
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SAMYTHEBIGJUICY |
Curvy Splines
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10 |
1,000 |
12-21-2023, 04:54 AM |
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Thread: Junction & Connection Navigation System Design
Post: RE: Junction & Connection Navigation System Design
_Aka_ Wrote: (11-11-2023, 01:52 PM)
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Hi Samy,
I see from the pics that each connection lead to two paths, while in the code I see code handling 3 paths. Does the game design say that there will be... |
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SAMYTHEBIGJUICY |
Curvy Splines
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4 |
515 |
11-25-2023, 07:49 PM |
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Thread: Junction & Connection Navigation System Design
Post: RE: Junction & Connection Navigation System Design
I've already started to realise that the way I've got things set up isn't perfect but not sure how else to tackle these problems.
For example if I wanted to apply the same concept in the top right... |
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SAMYTHEBIGJUICY |
Curvy Splines
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4 |
515 |
11-10-2023, 03:53 PM |
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Thread: Junction & Connection Navigation System Design
Post: Junction & Connection Navigation System Design
Hello Curvy friends! :angel:
So by putting together the various replies on this forum and backsolving the examples (and some miracle) - I've managed to successfully create a user-selected navigatio... |
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SAMYTHEBIGJUICY |
Curvy Splines
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4 |
515 |
11-10-2023, 03:03 PM |
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Thread: "MetaData" Of Entire Spline Heightmap
Post: RE: "MetaData" Of Entire Spline Heightmap
Solid pointers mate thank you - exactly the type of advice I was looking for. |
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SAMYTHEBIGJUICY |
Curvy Splines
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3 |
392 |
10-14-2023, 11:02 PM |
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Thread: "MetaData" Of Entire Spline Heightmap
Post: "MetaData" Of Entire Spline Heightmap
Hey Aka hope you are well,
I have a general question about the best practice in which to approach getting info on the entire spline if you dont mind.
Let's say I wanted to plot a graph of the... |
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SAMYTHEBIGJUICY |
Curvy Splines
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3 |
392 |
10-14-2023, 12:49 AM |
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Thread: Problematic Curvy API
Post: RE: Problematic Curvy API
super cool to read about the origins of curvy and toolbuddy thanks for sharing! |
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SAMYTHEBIGJUICY |
Curvy Splines
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8 |
732 |
10-14-2023, 12:39 AM |
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Thread: Newbie Question: Uniformly increase spacing between volume spots?
Post: Newbie Question: Uniformly increase spacing betwee...
Is there any way to just increase the spacing in between a group of game objects using the generator? All the spacing options seem to be for before/after the groups but not within the group themselves... |
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SAMYTHEBIGJUICY |
Curvy Splines
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1 |
276 |
08-31-2023, 11:28 AM |
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Thread: Disable Generator Rasterized Objects
Post: RE: Disable Generator Rasterized Objects
_Aka_ Wrote: (08-25-2023, 08:54 AM)
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Hi
What about exporting the generated objects from the generator to the scene, then disabling the generator?
https://curvyeditor.com/documentation/generator/m... |
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SAMYTHEBIGJUICY |
Curvy Splines
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3 |
387 |
08-31-2023, 11:21 AM |
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Thread: Disable Generator Rasterized Objects
Post: Disable Generator Rasterized Objects
Hi I have a list of objects produced along a rasterised path that I want to first disable on start except for the first and then control the enable/disable during the scene traditionally, but the curv... |
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SAMYTHEBIGJUICY |
Curvy Splines
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3 |
387 |
08-24-2023, 09:27 PM |