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    Thread: Anomalous connection handling
Post: Anomalous connection handling

Heya just double checking my setup is OK because I'm getting some inconsistent connection handling that I thought was working for me before.  I have one spline that has a few points before getting ...
SAMYTHEBIGJUICY Curvy Splines 1 183 12-02-2024, 11:17 PM
    Thread: Curvy in Unreal Engine
Post: RE: Curvy in Unreal Engine

also things like this coming out today: https://twitter.com/gekido/status/1753107847230152820 - apparently the entire URP team just quit unity.
SAMYTHEBIGJUICY Curvy Splines 4 482 02-01-2024, 08:57 PM
    Thread: Curvy in Unreal Engine
Post: RE: Curvy in Unreal Engine

_Aka_ Wrote: (02-01-2024, 09:33 AM) -- Hi No, it does not exist. I have no plans to port the asset to the Unreal Engine. Might change in the future, but no plans for now. Out of curiosity, what made ...
SAMYTHEBIGJUICY Curvy Splines 4 482 02-01-2024, 08:07 PM
    Thread: Curvy in Unreal Engine
Post: Curvy in Unreal Engine

Just out of interest does Curvy splines exist for unreal and if not are there any plans to ever release it there? (Im considering switching engine)
SAMYTHEBIGJUICY Curvy Splines 4 482 02-01-2024, 01:53 AM
    Thread: Corner Angle Revisited
Post: RE: Corner Angle Revisited

_Aka_ Wrote: (12-29-2023, 10:26 PM) -- SAMYTHEBIGJUICY Wrote: (12-28-2023, 12:10 PM) -- The problem arises when you have nested splines and their relative positions in the game world versus the cont...
SAMYTHEBIGJUICY Curvy Splines 10 1,000 01-01-2024, 04:01 PM
    Thread: Corner Angle Revisited
Post: RE: Corner Angle Revisited

BTW I implemented a smoothdamp instead so I dont get blocked from this forum :D float targetAngle = Mathf.Clamp(newcornerangle, -maxlean, maxlean); lastcornerangle = Mathf.SmoothDamp(lastcornera...
SAMYTHEBIGJUICY Curvy Splines 10 1,000 12-28-2023, 10:59 PM
    Thread: Corner Angle Revisited
Post: RE: Corner Angle Revisited

SAMYTHEBIGJUICY Wrote: (12-27-2023, 09:59 PM) -- [quote="_Aka_" pid='6389' dateline='1703338793'] Hi Samy, I would be surprised if the issue is due to outdate cache, but I stay open to this possi...
SAMYTHEBIGJUICY Curvy Splines 10 1,000 12-28-2023, 12:10 PM
    Thread: Corner Angle Revisited
Post: RE: Corner Angle Revisited

_Aka_ Wrote: (12-23-2023, 01:39 PM) -- Hi Samy, I would be surprised if the issue is due to outdate cache, but I stay open to this possibility. The problem not being easily reproducible makes it d...
SAMYTHEBIGJUICY Curvy Splines 10 1,000 12-27-2023, 09:59 PM
    Thread: Corner Angle Revisited
Post: RE: Corner Angle Revisited

Heya I need to add some colour to this sorry - the info above is misinformed. I just tested the leaning code in a new scene with a huge undulating 5km road and it worked perfectly. There's something w...
SAMYTHEBIGJUICY Curvy Splines 10 1,000 12-22-2023, 05:40 PM
    Thread: Corner Angle Revisited
Post: RE: Corner Angle Revisited

Either I've misunderstood the way the method works or this might be a bug with GetTangentByDistance but not sure - is there another approach I can check?
SAMYTHEBIGJUICY Curvy Splines 10 1,000 12-21-2023, 12:21 PM
  Bug Thread: Corner Angle Revisited
Post: Corner Angle Revisited

For a while I have been using this code to measure cornering lean Code: --                 //CORNERING LEAN                 float BikeTFDistance = Spline.TFToDistance(BikeTF, CurvyClamping.Clamp)...
SAMYTHEBIGJUICY Curvy Splines 10 1,000 12-21-2023, 04:54 AM
    Thread: Junction & Connection Navigation System Design
Post: RE: Junction & Connection Navigation System Design

_Aka_ Wrote: (11-11-2023, 01:52 PM) -- Hi Samy, I see from the pics that each connection lead to two paths, while in the code I see code handling 3 paths. Does the game design say that there will be...
SAMYTHEBIGJUICY Curvy Splines 4 515 11-25-2023, 07:49 PM
    Thread: Junction & Connection Navigation System Design
Post: RE: Junction & Connection Navigation System Design

I've already started to realise that the way I've got things set up isn't perfect but not sure how else to tackle these problems. For example if I wanted to apply the same concept in the top right...
SAMYTHEBIGJUICY Curvy Splines 4 515 11-10-2023, 03:53 PM
  Lightbulb Thread: Junction & Connection Navigation System Design
Post: Junction & Connection Navigation System Design

Hello Curvy friends!  :angel: So by putting together the various replies on this forum and backsolving the examples (and some miracle) - I've managed to successfully create a user-selected navigatio...
SAMYTHEBIGJUICY Curvy Splines 4 515 11-10-2023, 03:03 PM
    Thread: "MetaData" Of Entire Spline Heightmap
Post: RE: "MetaData" Of Entire Spline Heightmap

Solid pointers mate thank you - exactly the type of advice I was looking for.
SAMYTHEBIGJUICY Curvy Splines 3 392 10-14-2023, 11:02 PM
    Thread: "MetaData" Of Entire Spline Heightmap
Post: "MetaData" Of Entire Spline Heightmap

Hey Aka hope you are well,  I have a general question about the best practice in which to approach getting info on the entire spline if you dont mind.   Let's say I wanted to plot a graph of the...
SAMYTHEBIGJUICY Curvy Splines 3 392 10-14-2023, 12:49 AM
    Thread: Problematic Curvy API
Post: RE: Problematic Curvy API

super cool to read about the origins of curvy and toolbuddy thanks for sharing!
SAMYTHEBIGJUICY Curvy Splines 8 732 10-14-2023, 12:39 AM
    Thread: Newbie Question: Uniformly increase spacing between volume spots?
Post: Newbie Question: Uniformly increase spacing betwee...

Is there any way to just increase the spacing in between a group of game objects using the generator? All the spacing options seem to be for before/after the groups but not within the group themselves...
SAMYTHEBIGJUICY Curvy Splines 1 276 08-31-2023, 11:28 AM
    Thread: Disable Generator Rasterized Objects
Post: RE: Disable Generator Rasterized Objects

_Aka_ Wrote: (08-25-2023, 08:54 AM) -- Hi What about exporting the generated objects from the generator to the scene, then disabling the generator? https://curvyeditor.com/documentation/generator/m...
SAMYTHEBIGJUICY Curvy Splines 3 387 08-31-2023, 11:21 AM
    Thread: Disable Generator Rasterized Objects
Post: Disable Generator Rasterized Objects

Hi I have a list of objects produced along a rasterised path that I want to first disable on start except for the first and then control the enable/disable during the scene traditionally, but the curv...
SAMYTHEBIGJUICY Curvy Splines 3 387 08-24-2023, 09:27 PM