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Search Results
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Thread: SplineController Ignores Follow-Up and Chooses Wrong Spline
Post: RE: SplineController Ignores Follow-Up and Chooses...
| Thank you for the detailed explanation — it's much clearer now!
Your suggestion of defining a main spline per connection makes a lot of sense, and I’ll try this.
Thanks again for your support! |
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Josenildo |
Curvy Splines
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7 |
4,264 |
07-29-2025, 12:48 PM |
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Thread: SplineController Ignores Follow-Up and Chooses Wrong Spline
Post: RE: SplineController Ignores Follow-Up and Chooses...
| Sorry, maybe I didn't explain it well — or perhaps I'm still not fully understanding how it works.
At "connection 5", I need both objects coming from road_spline_01.CP0014 and from road_spline_connec... |
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Josenildo |
Curvy Splines
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7 |
4,264 |
07-25-2025, 05:56 PM |
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Thread: SplineController Ignores Follow-Up and Chooses Wrong Spline
Post: RE: SplineController Ignores Follow-Up and Chooses...
| I've provided the package as you suggested. I'm using Unity 6.0.32f1 with URP and Curvy version 8.7.1.
spline_connector_test.unitypackage (https://drive.google.com/file/d/10zTuvVTxNZARovQtO2T0nRKTlYv... |
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Josenildo |
Curvy Splines
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7 |
4,264 |
07-25-2025, 01:29 AM |
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Thread: SplineController Ignores Follow-Up and Chooses Wrong Spline
Post: SplineController Ignores Follow-Up and Chooses Wro...
| Hi, I have a connection between two splines and I’ve set a Follow-Up on that connection point to explicitly define which spline the controller should follow next. However, the
SplineController someti... |
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Josenildo |
Curvy Splines
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7 |
4,264 |
07-24-2025, 01:54 AM |
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Thread: DeleteMetadata
Post: RE: DeleteMetadata
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Josenildo |
Curvy Splines
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3 |
1,908 |
10-03-2024, 12:00 PM |
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Thread: DeleteMetadata
Post: DeleteMetadata
| When using DeleteMetadata, it says it is obsolete. What is the best way to remove metadata from a control point? |
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Josenildo |
Curvy Splines
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3 |
1,908 |
10-02-2024, 02:43 PM |
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Thread: Metadata warnings
Post: RE: Metadata warnings
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_Aka_ Wrote: (07-12-2021, 11:57 AM)
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Hi
Replace the content of your loop with this:
MetaDataInfo metaInfo = Spline.ControlPointsList[i].GetMetadata(true);
This will autocreate the meta data if n... |
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Josenildo |
Curvy Splines
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4 |
3,326 |
07-12-2021, 12:38 PM |
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Thread: Metadata warnings
Post: Metadata warnings
| Hi
I did this:
Code:
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for (int i = 0; i < Spline.ControlPointCount; i++) {
Spline.ControlPointsList[i].RegisterMetaData(gameObject.AddComponent());
MetaDataInfo ... |
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Josenildo |
Curvy Splines
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4 |
3,326 |
07-12-2021, 11:18 AM |
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Thread: Auto Handle from CP tangent
Post: RE: Auto Handle from CP tangent
| Thank you. I'll try explore this way. |
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Josenildo |
Curvy Splines
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3 |
3,183 |
05-17-2021, 05:23 PM |
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Thread: Auto Handle from CP tangent
Post: Auto Handle from CP tangent
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I have a problem. In the picture above, to make the airplane curves to right, first, the spline makes a small curve to the left.
Is there a better way for the autohandle to work from the tangent ... |
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Josenildo |
Curvy Splines
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3 |
3,183 |
05-11-2021, 06:33 PM |
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Thread: Create splines at runtime: correct initialization
Post: RE: Create splines at runtime: correct initializat...
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_Aka_ Wrote: (10-29-2019, 03:16 PM)
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Hi,
The correct way to add control points to a spline is by using the methods from the CurvySpline class, such as Add, InserrBefore, etc...
Is my answer clear... |
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Josenildo |
Curvy Splines
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3 |
5,622 |
10-30-2019, 02:07 AM |
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Thread: Create splines at runtime: correct initialization
Post: Create splines at runtime: correct initialization
| Hi, I want to create splines at runtime with the follow code:
Code:
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FluffyUnderware.Curvy;
using FluffyU... |
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Josenildo |
Curvy Splines
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3 |
5,622 |
10-28-2019, 02:14 PM |