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    Thread: SplineController Ignores Follow-Up and Chooses Wrong Spline
Post: RE: SplineController Ignores Follow-Up and Chooses...

Thank you for the detailed explanation — it's much clearer now! Your suggestion of defining a main spline per connection makes a lot of sense, and I’ll try this. Thanks again for your support!
Josenildo Curvy Splines 7 4,264 07-29-2025, 12:48 PM
    Thread: SplineController Ignores Follow-Up and Chooses Wrong Spline
Post: RE: SplineController Ignores Follow-Up and Chooses...

Sorry, maybe I didn't explain it well — or perhaps I'm still not fully understanding how it works. At "connection 5", I need both objects coming from road_spline_01.CP0014 and from road_spline_connec...
Josenildo Curvy Splines 7 4,264 07-25-2025, 05:56 PM
    Thread: SplineController Ignores Follow-Up and Chooses Wrong Spline
Post: RE: SplineController Ignores Follow-Up and Chooses...

I've provided the package as you suggested. I'm using Unity 6.0.32f1 with URP and Curvy version 8.7.1. spline_connector_test.unitypackage (https://drive.google.com/file/d/10zTuvVTxNZARovQtO2T0nRKTlYv...
Josenildo Curvy Splines 7 4,264 07-25-2025, 01:29 AM
    Thread: SplineController Ignores Follow-Up and Chooses Wrong Spline
Post: SplineController Ignores Follow-Up and Chooses Wro...

Hi, I have a connection between two splines and I’ve set a Follow-Up on that connection point to explicitly define which spline the controller should follow next. However, the SplineController someti...
Josenildo Curvy Splines 7 4,264 07-24-2025, 01:54 AM
    Thread: DeleteMetadata
Post: RE: DeleteMetadata

thanks for replying
Josenildo Curvy Splines 3 1,908 10-03-2024, 12:00 PM
    Thread: DeleteMetadata
Post: DeleteMetadata

When using DeleteMetadata, it says it is obsolete. What is the best way to remove metadata from a control point?
Josenildo Curvy Splines 3 1,908 10-02-2024, 02:43 PM
    Thread: Metadata warnings
Post: RE: Metadata warnings

_Aka_ Wrote: (07-12-2021, 11:57 AM) -- Hi Replace the content of your loop with this: MetaDataInfo metaInfo = Spline.ControlPointsList[i].GetMetadata(true); This will autocreate the meta data if n...
Josenildo Curvy Splines 4 3,326 07-12-2021, 12:38 PM
    Thread: Metadata warnings
Post: Metadata warnings

Hi I did this: Code: --         for (int i = 0; i < Spline.ControlPointCount; i++) {             Spline.ControlPointsList[i].RegisterMetaData(gameObject.AddComponent());             MetaDataInfo ...
Josenildo Curvy Splines 4 3,326 07-12-2021, 11:18 AM
    Thread: Auto Handle from CP tangent
Post: RE: Auto Handle from CP tangent

Thank you. I'll try explore this way.
Josenildo Curvy Splines 3 3,183 05-17-2021, 05:23 PM
    Thread: Auto Handle from CP tangent
Post: Auto Handle from CP tangent

I have a problem. In the picture above, to make the airplane curves to right, first, the spline makes a small curve to the left. Is there a better way for the autohandle to work from the tangent ...
Josenildo Curvy Splines 3 3,183 05-11-2021, 06:33 PM
    Thread: Create splines at runtime: correct initialization
Post: RE: Create splines at runtime: correct initializat...

_Aka_ Wrote: (10-29-2019, 03:16 PM) -- Hi, The correct way to add control points to a spline is by using the methods from the CurvySpline class, such as Add, InserrBefore, etc... Is my answer clear...
Josenildo Curvy Splines 3 5,622 10-30-2019, 02:07 AM
    Thread: Create splines at runtime: correct initialization
Post: Create splines at runtime: correct initialization

Hi, I want to create splines at runtime with the follow code: Code: -- using System.Collections; using System.Collections.Generic; using UnityEngine; using FluffyUnderware.Curvy; using FluffyU...
Josenildo Curvy Splines 3 5,622 10-28-2019, 02:14 PM