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Thread: Got Position { Nan } error.
Post: RE: Got Position { Nan } error.
_Aka_ Wrote: (08-14-2020, 02:17 PM)
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Hi,
Your video is private.
The error happens when the controller updates itself. So my questions are:
1- on what spline that controller is running? Is it the... |
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Canis |
Curvy Splines - support forum
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3 |
1,826 |
08-19-2020, 05:16 AM |
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Thread: Got Position { Nan } error.
Post: Got Position { Nan } error.
I was implement the dynamic generate path feature in my game.
however something was wrong.
seem like the coordinate calculation in "ComputeTargetPositionAndRotation" had an issue.
so the yellow l... |
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Canis |
Curvy Splines - support forum
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3 |
1,826 |
08-14-2020, 11:37 AM |
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Thread: To dynamic generate the connection between paths
Post: RE: To dynamic generate the connection between pat...
_Aka_ Wrote: (08-07-2020, 02:47 PM)
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Hi,
Here is an example of code, as seen in the example scene 05_NearestPoint, to get the nearest point on a spline:
float nearestTF = Spline.GetNearestPointTF(L... |
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Canis |
Curvy Splines - support forum
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4 |
2,156 |
08-07-2020, 07:24 PM |
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Thread: To dynamic generate the connection between paths
Post: RE: To dynamic generate the connection between pat...
okay, I found the function to generate curve at runtime..
here is the shadow code that I think will work
Code:
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Transform m_Ship = null; // assume we got this
CurvySpline curveA = null; // assume... |
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Canis |
Curvy Splines - support forum
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4 |
2,156 |
08-07-2020, 08:43 AM |
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Thread: To dynamic generate the connection between paths
Post: To dynamic generate the connection between paths
Hi, right now I'm trying to implement the feature to allow "SpineController" switch between 2 "CurvySpline"
problem was the timing should define by the NPC itself.
so the connection wasn't predefined... |
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Canis |
Curvy Splines - support forum
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4 |
2,156 |
08-07-2020, 07:42 AM |