Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: complete UVs for rectangular shape in SplinePathMeshBuilder
Post: RE: complete UVs for rectangular shape in SplinePa...
Thank you for your reply !
I tried to use an Ngon, but the problem is that the shape is not parallele to the ground :
http://s13.postimg.org/4r6yuxt03/Capture.jpg (http://postimg.org/image/4r6yuxt... |
|
rattle-snake |
Curvy Splines - support forum
|
4 |
8,473 |
04-03-2014, 07:03 AM |
|
|
Thread: complete UVs for rectangular shape in SplinePathMeshBuilder
Post: RE: complete UVs for rectangular shape in SplinePa...
'Jake' Wrote: (04-02-2014, 01:44 PM)
--
Ok, but there isn't an option called "right way". So, how do you want the UV's exactly mapped?
--
Hi Jake !
Well the same result that an Ngon would b... |
|
rattle-snake |
Curvy Splines - support forum
|
4 |
8,473 |
04-02-2014, 02:13 PM |
|
|
Thread: Resize SplinePathMeshBuilder from bottom
Post: RE: Resize SplinePathMeshBuilder from bottom
|
rattle-snake |
Curvy Splines - support forum
|
2 |
5,404 |
04-02-2014, 02:02 PM |
|
|
Thread: Resize SplinePathMeshBuilder from bottom
Post: Resize SplinePathMeshBuilder from bottom
Hi Jake, I'm trying to scale the shape Height (CapHeight var from the SplinePathMeshBuilder script) from the bottom.
Because for now, it scales from the center :
http://s1.postimg.org/iw7mirmx7/Ca... |
|
rattle-snake |
Curvy Splines - support forum
|
2 |
5,404 |
04-02-2014, 12:13 PM |
|
|
Thread: complete UVs for rectangular shape in SplinePathMeshBuilder
Post: complete UVs for rectangular shape in SplinePathMe...
Hi again Jake !
I would like to "resurrect" an old topic : http://forum.fluffyunderware.com/showthread.php?tid=133
I am stuck with this UVs issue. I tried to follow your instructions but UVs are ... |
|
rattle-snake |
Curvy Splines - support forum
|
4 |
8,473 |
04-01-2014, 01:09 PM |
|
|
Thread: SplinePathMeshBuilder : Shape Rectangle with complete UVs
Post: RE: SplinePathMeshBuilder : Shape Rectangle with c...
Okay no pb ! thank you jake !!!! |
|
rattle-snake |
Curvy Splines - support forum
|
4 |
8,217 |
01-13-2014, 01:46 PM |
|
|
Thread: SplinePathMeshBuilder : Shape Rectangle with complete UVs
Post: RE: SplinePathMeshBuilder : Shape Rectangle with c...
Thanks a lot Jake !
I will have a look into that :)
Do you know aproximately the date of your next release ?
Seb |
|
rattle-snake |
Curvy Splines - support forum
|
4 |
8,217 |
01-11-2014, 10:48 PM |
|
|
Thread: SplinePathMeshBuilder : Shape Rectangle with complete UVs
Post: SplinePathMeshBuilder : Shape Rectangle with compl...
Hi Jake !
I have a little demand. I hope this is a little thing to do.
Into the SplinePathMeshBuilder script, we have the ability to chose a Rectangular shape. And the way it behaves is the best c... |
|
rattle-snake |
Curvy Splines - support forum
|
4 |
8,217 |
01-10-2014, 09:06 PM |
|
|
Thread: Create a collider ( SplinePathMeshBuilder)
Post: RE: Create a collider ( SplinePathMeshBuilder)
Amaziiiiing !!!!! Jake !
Just perfect ! thank you so much for your script, it was exactly what I was looking for :)
Seb |
|
rattle-snake |
Curvy Splines - support forum
|
8 |
13,810 |
01-02-2014, 11:35 AM |
|
|
Thread: Create a collider ( SplinePathMeshBuilder)
Post: RE: Create a collider ( SplinePathMeshBuilder)
Thank you for your quick answer :)
Yes, I tried to use the sharedMesh from the MeshFilter.
Well, when I "re-build" the collider of my "spline mesh" with the code above, then his script "SplinePathMes... |
|
rattle-snake |
Curvy Splines - support forum
|
8 |
13,810 |
01-01-2014, 07:38 PM |
|
|
Thread: Create a collider ( SplinePathMeshBuilder)
Post: Create a collider ( SplinePathMeshBuilder)
Hi again Jake,
I'm trying to make a dynamic Mesh Collider for my mesh having the "SplinePathMeshBuilder" script.
Something like :
Code:
--
GetComponent(MeshCollider).sharedMesh = null;
var ... |
|
rattle-snake |
Curvy Splines - support forum
|
8 |
13,810 |
01-01-2014, 05:08 PM |
|
|
Thread: Transform Gizmos into real 3d meshes
Post: RE: Transform Gizmos into real 3d meshes
Thanks for this explanations Jake !!! |
|
rattle-snake |
Curvy Splines - support forum
|
3 |
6,064 |
12-31-2013, 12:16 PM |
|
|
Thread: Transform Gizmos into real 3d meshes
Post: RE: Transform Gizmos into real 3d meshes
Okay, I figured it out with a little script which allows me to create geometries and colliders on the childs when I create a new CP :
(But if there is an other way, it would be nice to know about it ... |
|
rattle-snake |
Curvy Splines - support forum
|
3 |
6,064 |
12-31-2013, 10:49 AM |
|
|
Thread: Transform Gizmos into real 3d meshes
Post: Transform Gizmos into real 3d meshes
Hi again Jake ! I'm making a game where the user will be able to draw roads.
Is there an easy way to transform the gizmos of the curvy line Scripts into real 3D meshes ?
The idea is to let the user mo... |
|
rattle-snake |
Curvy Splines - support forum
|
3 |
6,064 |
12-30-2013, 09:51 PM |
|
|
Thread: Conform ground
Post: RE: Conform ground
'Jake' Wrote: (12-30-2013, 07:40 PM)
--
Hi,
currently this isn't possible, but we're already working on it...
Jake
--
Wouaw so great !!! Can't wait to see it, it will be very useful for my proje... |
|
rattle-snake |
Curvy Splines - support forum
|
2 |
5,177 |
12-30-2013, 07:59 PM |
|
|
Thread: Conform ground
Post: Conform ground
Hi There !
I just found your plugin and I'm really amazed with its features (and its affordable price). I think really more people should know about it.
However a have a few questions :
- Is it p... |
|
rattle-snake |
Curvy Splines - support forum
|
2 |
5,177 |
12-30-2013, 09:17 AM |