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Thread: MaterialId option not supported
Post: RE: MaterialId option not supported
Thanks to your code comments I realised I needed to use a 'Input Spline Shape' node instead of 'Input Spline Path'. However, I'm still not getting the material variations. I'll keep cracking at it.
[h... |
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sebjwallace |
Curvy Splines - support forum
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4 |
2,193 |
04-29-2020, 08:01 PM |
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Thread: Snap to terrain
Post: Snap to terrain
Is there a feature to snap the 'Create Mesh' output to a terrain surface? If I were using the spline as a road I'd like to have it follow the surface of the terrain.
If such a feature does not exis... |
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sebjwallace |
Curvy Splines - support forum
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1 |
1,258 |
04-29-2020, 07:36 PM |
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Thread: MaterialId option not supported
Post: RE: MaterialId option not supported
I'm hoping to vary the materials along the cross spline. The nodes have differing materialIds in their 'Meta CG Options'.
[hr]
I've just started using this asset today, so maybe I'm using it wrong. I'... |
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sebjwallace |
Curvy Splines - support forum
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4 |
2,193 |
04-29-2020, 07:28 PM |
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Thread: MaterialId option not supported
Post: MaterialId option not supported
Hello, I am using Unity 2019.3.11 with HDRP 7.3. I am unable to use materialIds in the spline for shape extrusion. In the 'Input Spline Path' node for the cross I get a warning saying 'MaterialId opti... |
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sebjwallace |
Curvy Splines - support forum
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4 |
2,193 |
04-29-2020, 06:46 PM |