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Thread: Spline deformation & Bezier spline connection alignment
Post: RE: Spline deformation & Bezier spline connection ...
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digot |
Curvy Splines - support forum
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7 |
1,670 |
04-18-2021, 12:18 PM |
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Thread: Spline deformation & Bezier spline connection alignment
Post: RE: Spline deformation & Bezier spline connection ...
Tried the handles sync feature but without success :/ No error messages, just nothing that changes as you can see, there is no smooth transition between the two splines. |
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digot |
Curvy Splines - support forum
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7 |
1,670 |
04-18-2021, 12:12 PM |
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Thread: Spline deformation & Bezier spline connection alignment
Post: RE: Spline deformation & Bezier spline connection ...
Very awesome news and thanks for the instructions!
Looking forward for the update, any ETA? :)
EDIT: Seems like I'd have to login to view the content of the link posted |
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digot |
Curvy Splines - support forum
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7 |
1,670 |
04-17-2021, 12:14 PM |
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Thread: Spline deformation & Bezier spline connection alignment
Post: Spline deformation & Bezier spline connection alig...
Hi,
for a new project I really wanted to use Curvy but unfortunately it is lacking of spline mesh deformation. I tried out other solutions but I have to admit that no solution is as stable, intuiti... |
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digot |
Curvy Splines - support forum
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7 |
1,670 |
04-16-2021, 06:01 PM |
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Thread: LODs
Post: RE: LODs
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digot |
Curvy Splines - support forum
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11 |
2,549 |
04-04-2021, 01:49 AM |
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Thread: LODs
Post: RE: LODs
The problem with this is that my the controller navigates over connections and the splines don't all have the same direction (and flipping splines is not an option) so I can't just calculate the direc... |
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digot |
Curvy Splines - support forum
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11 |
2,549 |
03-28-2021, 03:52 AM |
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Thread: LODs
Post: RE: LODs
I understand, thanks for the insights! If you don't mind I have further questions, if you want me to open seperare threads, let me know!
Is it possible to have one controller which moves through th... |
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digot |
Curvy Splines - support forum
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11 |
2,549 |
03-23-2021, 02:59 PM |
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Thread: LODs
Post: RE: LODs
Okay so assuming I really need the mesh collider, tangents, etc. and reducing quality and the amount of data processed by the generator is not an option, what else can I do?
Currently I have one gene... |
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digot |
Curvy Splines - support forum
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11 |
2,549 |
03-22-2021, 01:21 PM |
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Thread: LODs
Post: RE: LODs
Sounds good, thanks!
Another question if you don't mind: I'm using the API to spawn splines from dynamic data and need to spawn multiple splines along with meshes generated by the Generator. Is the... |
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digot |
Curvy Splines - support forum
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11 |
2,549 |
03-21-2021, 07:59 PM |
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Thread: LODs
Post: LODs
Hi,
Is there a way to define LODs for generated meshes? For example spline meshes that are more far away from the camera can have a lower spline and crosssection resolution and should have better pe... |
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digot |
Curvy Splines - support forum
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11 |
2,549 |
03-20-2021, 07:41 PM |
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Thread: How to add a new point with a smooth curve?
Post: RE: How to add a new point with a smooth curve?
Hi, you have to change the interpolation type of the spline to something else than linear |
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digot |
Curvy Splines - support forum
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4 |
1,393 |
03-20-2021, 07:24 PM |
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Thread: Generator threading
Post: RE: Generator threading
Hi, thanks for the update!
No, due to company policy it's not possible but we will focus on some other areas of the game now as there is still much other work to do and take a look at Curvy again i... |
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digot |
Curvy Splines - support forum
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4 |
2,872 |
03-15-2020, 06:33 PM |
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Thread: Generator threading
Post: RE: Generator threading
Hi, regarding the generators, do you have an ETA for an update with multi-threading? Or would you recommend doing it by myself. Because my game has a lot of splines and objects generated along the spl... |
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digot |
Curvy Splines - support forum
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4 |
2,872 |
03-14-2020, 06:59 PM |
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Thread: Generator threading
Post: Generator threading
Hi!
Does the Generator currently use any threading at all?
If not, could you maybe put all calculations for mesh and GameObject creation in a thread and then just do the Instantiation in the main th... |
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digot |
Curvy Splines - support forum
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4 |
2,872 |
03-13-2020, 01:44 PM |
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Thread: Placing multiple objects on multiple splines
Post: RE: Placing multiple objects on multiple splines
Ok I see, thank you! Then there is a bug because I'm creating and linking the modules via the API and it let me link multiple OutSpots to the InSpots connection without errors and the generator diagra... |
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digot |
Curvy Splines - support forum
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5 |
3,503 |
03-02-2020, 08:49 PM |
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Thread: Placing multiple objects on multiple splines
Post: RE: Placing multiple objects on multiple splines
Hi,
thanks for the quick reply and for the test scene. But in your test scene you used two Create Mesh modules instead of one like I want to do it in my game.
Could you try it again with just o... |
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digot |
Curvy Splines - support forum
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5 |
3,503 |
03-02-2020, 04:49 PM |
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Thread: Placing multiple objects on multiple splines
Post: Placing multiple objects on multiple splines
Hello!
I have multiple splines and need objects placed on each spline with some space. I initially used InputGameObject->BuildVolumeSpots->Create GameObject for that. But that created one GameObjec... |
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digot |
Curvy Splines - support forum
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5 |
3,503 |
03-01-2020, 08:29 PM |
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Thread: Best practice for multiple splines
Post: RE: Best practice for multiple splines
Hi,
ok, thanks for your reply! |
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digot |
Curvy Splines - support forum
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2 |
2,235 |
02-18-2020, 03:37 PM |
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Thread: Best practice for multiple splines
Post: Best practice for multiple splines
Hello!
I need to extrude meshes out of multiple splines using Generators. The game already joins splines that can be joined but I feel like the performance could still be enhanced.
Is it better ... |
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digot |
Curvy Splines - support forum
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2 |
2,235 |
02-16-2020, 09:30 AM |
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Thread: Bending meshes along splines
Post: RE: Bending meshes along splines
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digot |
Curvy Splines - support forum
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2 |
2,081 |
01-30-2020, 02:15 PM |