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    Thread: Aligning objects from points on spline
Post: RE: Aligning objects from points on spline

Well, this took longer then expected, but now I've remade the movement to use 2 points instead of 1. The result is very good. Even with sharp curves it looks like the terrain is bending even if it's n...
Lupp_ Curvy Splines - support forum 6 1,934 03-10-2021, 09:15 PM
    Thread: Get nearest point problem
Post: RE: Get nearest point problem

Thank you very much.
Lupp_ Curvy Splines - support forum 15 3,282 03-05-2021, 06:02 PM
    Thread: Get nearest point problem
Post: RE: Get nearest point problem

No that is intentional. I use two actions to get info from two points, so I thought it was better to test with two different values to see if any gave a more reasonable result. But as you can see it d...
Lupp_ Curvy Splines - support forum 15 3,282 03-05-2021, 02:53 PM
    Thread: Get nearest point problem
Post: RE: Get nearest point problem

Here are the requested screenshots.
Lupp_ Curvy Splines - support forum 15 3,282 03-04-2021, 10:19 PM
    Thread: Get nearest point problem
Post: RE: Get nearest point problem

I just tested and it does indeed create a wrong position with the same input as the first one. Is there anything else I should test that helps?
Lupp_ Curvy Splines - support forum 15 3,282 03-02-2021, 01:48 PM
    Thread: Get nearest point problem
Post: RE: Get nearest point problem

Um hi, I got a new problem. When I use distance in the get value action I get a correct values. However, any subsequent actions in the same state returns a completely wrong result. If you compare the ...
Lupp_ Curvy Splines - support forum 15 3,282 03-01-2021, 10:18 PM
    Thread: Get nearest point problem
Post: RE: Get nearest point problem

Yea, I thought about that too. But I do that a lot for other assets too, thinking I can't be the only one who's encountered this, even for non Playmaker stuff. According to the ratings Playmaker is fa...
Lupp_ Curvy Splines - support forum 15 3,282 03-01-2021, 04:34 PM
    Thread: Get nearest point problem
Post: RE: Get nearest point problem

Thank you, that fixed it. I actually tested with a variable but it didn't work either. So to actually get the absolute position I have to multiply TF with length, or is there a more lazy way? :p ...
Lupp_ Curvy Splines - support forum 15 3,282 03-01-2021, 02:43 PM
    Thread: Get nearest point problem
Post: Get nearest point problem

Hi, this might be a very minor thing or I'm dumb or something. The problem is I can't get get nearest point to work. No matter what I do I can't get it to return values, well, sort of. I have more act...
Lupp_ Curvy Splines - support forum 15 3,282 02-28-2021, 12:43 AM
    Thread: Aligning objects from points on spline
Post: RE: Aligning objects from points on spline

Very good, thanks a lot for the explanation. I'm gonna see what I can do during the next days.
Lupp_ Curvy Splines - support forum 6 1,934 02-20-2021, 05:14 PM
    Thread: Aligning objects from points on spline
Post: RE: Aligning objects from points on spline

If you don't know how to calculate that there's no way I will ever figure it out with my math unskills. :idea: Hmm, maybe this is a good feature request for the future. An action that places an object...
Lupp_ Curvy Splines - support forum 6 1,934 02-19-2021, 07:52 PM
    Thread: Aligning objects from points on spline
Post: Aligning objects from points on spline

Hi, I've decided to change how I move objects on a spline by using two points instead of one so I can increase the precision of the edges of the objects(so they align better with the objects in front/...
Lupp_ Curvy Splines - support forum 6 1,934 02-18-2021, 04:08 PM
    Thread: Align to spline action and rotation
Post: RE: Align to spline action and rotation

It worked. That was fast, take a break man, it's Saturday. :D
Lupp_ Curvy Splines - support forum 3 1,341 01-23-2021, 07:42 PM
    Thread: Align to spline action and rotation
Post: Align to spline action and rotation

Hi, I can't seem to figure out how to disable the rotation of objects when using align to spline action. When you use a controller you just set orientation to none, but if you toggle the orientation b...
Lupp_ Curvy Splines - support forum 3 1,341 01-23-2021, 06:36 PM
    Thread: Controller speed questions
Post: RE: Controller speed questions

I'm not using the controller but the Playmaker action, but I guess they work the same. Thanks for the clarification. It was useful.
Lupp_ Curvy Splines - support forum 6 1,863 01-20-2021, 08:43 PM
    Thread: Controller speed questions
Post: RE: Controller speed questions

There's one more thing I just realized that I can't easily visualize (due to bad math skillz). The spline slightly changes its length each frame, so I guess that would mean, even if the speed is the s...
Lupp_ Curvy Splines - support forum 6 1,863 01-20-2021, 12:35 AM
    Thread: Controller speed questions
Post: RE: Controller speed questions

Thank you.
Lupp_ Curvy Splines - support forum 6 1,863 01-18-2021, 07:24 PM
    Thread: Controller speed questions
Post: Controller speed questions

Hi, again. :D  As I was working, I checked the "align to spline" action a little bit closer. This thing does pretty much what the controller script does. So I thought why not use this instead of the c...
Lupp_ Curvy Splines - support forum 6 1,863 01-17-2021, 09:04 PM
    Thread: Timing problems
Post: RE: Timing problems

I did try to change the script order a bit. I didn't dare to change the order you've setup for Curvy though, since I didn't know how to restore the order if it messed up. Also, Playmaker does not show...
Lupp_ Curvy Splines - support forum 4 1,338 01-12-2021, 03:51 PM
    Thread: Timing problems
Post: Timing problems

Hi, I got this problem, which I think, is caused by the order scripts are run. The spline and the controllers are set to fixed update. (I'm using Playmaker too) I have a FSM loop that once you press ...
Lupp_ Curvy Splines - support forum 4 1,338 01-12-2021, 12:40 AM