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Thread: Metadata warnings
Post: RE: Metadata warnings
_Aka_ Wrote: (07-12-2021, 11:57 AM)
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Hi
Replace the content of your loop with this:
MetaDataInfo metaInfo = Spline.ControlPointsList[i].GetMetadata(true);
This will autocreate the meta data if n... |
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Josenildo |
Curvy Splines - support forum
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4 |
740 |
07-12-2021, 12:38 PM |
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Thread: Metadata warnings
Post: Metadata warnings
Hi
I did this:
Code:
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for (int i = 0; i < Spline.ControlPointCount; i++) {
Spline.ControlPointsList[i].RegisterMetaData(gameObject.AddComponent());
MetaDataInfo ... |
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Josenildo |
Curvy Splines - support forum
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4 |
740 |
07-12-2021, 11:18 AM |
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Thread: Auto Handle from CP tangent
Post: RE: Auto Handle from CP tangent
Thank you. I'll try explore this way. |
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Josenildo |
Curvy Splines - support forum
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3 |
1,078 |
05-17-2021, 05:23 PM |
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Thread: Auto Handle from CP tangent
Post: Auto Handle from CP tangent
I have a problem. In the picture above, to make the airplane curves to right, first, the spline makes a small curve to the left.
Is there a better way for the autohandle to work from the tangent ... |
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Josenildo |
Curvy Splines - support forum
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3 |
1,078 |
05-11-2021, 06:33 PM |
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Thread: Create splines at runtime: correct initialization
Post: RE: Create splines at runtime: correct initializat...
_Aka_ Wrote: (10-29-2019, 03:16 PM)
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Hi,
The correct way to add control points to a spline is by using the methods from the CurvySpline class, such as Add, InserrBefore, etc...
Is my answer clear... |
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Josenildo |
Curvy Splines - support forum
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3 |
3,527 |
10-30-2019, 02:07 AM |
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Thread: Create splines at runtime: correct initialization
Post: Create splines at runtime: correct initialization
Hi, I want to create splines at runtime with the follow code:
Code:
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FluffyUnderware.Curvy;
using FluffyU... |
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Josenildo |
Curvy Splines - support forum
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3 |
3,527 |
10-28-2019, 02:14 PM |