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    Thread: Metadata warnings
Post: RE: Metadata warnings

_Aka_ Wrote: (07-12-2021, 11:57 AM) -- Hi Replace the content of your loop with this: MetaDataInfo metaInfo = Spline.ControlPointsList[i].GetMetadata(true); This will autocreate the meta data if n...
Josenildo Curvy Splines - support forum 4 740 07-12-2021, 12:38 PM
    Thread: Metadata warnings
Post: Metadata warnings

Hi I did this: Code: --         for (int i = 0; i < Spline.ControlPointCount; i++) {             Spline.ControlPointsList[i].RegisterMetaData(gameObject.AddComponent());             MetaDataInfo ...
Josenildo Curvy Splines - support forum 4 740 07-12-2021, 11:18 AM
    Thread: Auto Handle from CP tangent
Post: RE: Auto Handle from CP tangent

Thank you. I'll try explore this way.
Josenildo Curvy Splines - support forum 3 1,078 05-17-2021, 05:23 PM
    Thread: Auto Handle from CP tangent
Post: Auto Handle from CP tangent

I have a problem. In the picture above, to make the airplane curves to right, first, the spline makes a small curve to the left. Is there a better way for the autohandle to work from the tangent ...
Josenildo Curvy Splines - support forum 3 1,078 05-11-2021, 06:33 PM
    Thread: Create splines at runtime: correct initialization
Post: RE: Create splines at runtime: correct initializat...

_Aka_ Wrote: (10-29-2019, 03:16 PM) -- Hi, The correct way to add control points to a spline is by using the methods from the CurvySpline class, such as Add, InserrBefore, etc... Is my answer clear...
Josenildo Curvy Splines - support forum 3 3,527 10-30-2019, 02:07 AM
    Thread: Create splines at runtime: correct initialization
Post: Create splines at runtime: correct initialization

Hi, I want to create splines at runtime with the follow code: Code: -- using System.Collections; using System.Collections.Generic; using UnityEngine; using FluffyUnderware.Curvy; using FluffyU...
Josenildo Curvy Splines - support forum 3 3,527 10-28-2019, 02:14 PM