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    Thread: Reuse Curvy Generator
Post: RE: Reuse Curvy Generator

perfect, that is exactly what I need :-) Thanks a lot!
Wanderfalke Curvy Splines - support forum 4 3,178 12-06-2019, 12:06 PM
    Thread: Reuse Curvy Generator
Post: RE: Reuse Curvy Generator

The problem with this solution is, that I want to preserve the generated mesh and objects. When I just switch the spline the previous mesh and objects get removed
Wanderfalke Curvy Splines - support forum 4 3,178 12-06-2019, 10:54 AM
    Thread: Pool Manager Nullref
Post: RE: Pool Manager Nullref

A rough feeling tells me that this should fix the issue that the visual graph is slow. The problem is that I have a component in the inspector for every pool with ~600pools because of the 600 CreateOb...
Wanderfalke Curvy Splines - support forum 6 3,928 12-04-2019, 11:57 AM
    Thread: Reuse Curvy Generator
Post: Reuse Curvy Generator

Hey, Is it possible to have one simple generator and create multiple meshes from it by changing the spline by code, setting everything to dirty and calling refresh? If the spline changes, I could up...
Wanderfalke Curvy Splines - support forum 4 3,178 12-04-2019, 09:54 AM
    Thread: Pool Manager Nullref
Post: RE: Pool Manager Nullref

Thanks! As of the ReadMe.txt I am using 5.2.2
Wanderfalke Curvy Splines - support forum 6 3,928 12-04-2019, 08:51 AM
    Thread: Pool Manager Nullref
Post: Pool Manager Nullref

Hey, I have a problem with CurvySplines I have a generator with a lot of create game object CGModules. It seems like every CGModule will create its own set of pools as it differs in its Unique I...
Wanderfalke Curvy Splines - support forum 6 3,928 12-03-2019, 05:59 PM
    Thread: Reuse Curvy Generator
Post: RE: Reuse Curvy Generator

_Aka_ Wrote: (09-24-2019, 04:06 PM) -- Hi 1- Some CG modules qccept multiple inputes, some don't. Those who do have an array symbol near their input's name. When a module accepts multiple inputs, it...
Wanderfalke Curvy Splines - support forum 3 3,043 09-24-2019, 04:55 PM
    Thread: Reuse Curvy Generator
Post: Reuse Curvy Generator

Hello, I have a lot of short splines with mesh generation and have some questions about curvy: - I wondered if I can share the curvy generator for each of the spline and if this would make a perform...
Wanderfalke Curvy Splines - support forum 3 3,043 09-24-2019, 01:57 PM
    Thread: Basis Spline
Post: RE: Basis Spline

_Aka_ Wrote: (08-30-2019, 11:30 AM) -- Hi, Curvy does not support B-Splines right now, but this link seems to explain how to transform a B-Spline into a Bézier one, which is supported by Curvy http...
Wanderfalke Curvy Splines - support forum 2 2,880 08-30-2019, 12:35 PM
    Thread: Basis Spline
Post: Basis Spline

Hello, is there a way to get something similar to B-Splines (https://en.wikipedia.org/wiki/B-spline (https://en.wikipedia.org/wiki/B-spline)) in Curvy? Thanks for your time!
Wanderfalke Curvy Splines - support forum 2 2,880 08-30-2019, 11:00 AM
    Thread: Road Junctions
Post: Road Junctions

Hello, I am currently looking into creating some road junctions.  The junctions' roads do not always connect to the junction with same angle so I can not just put a standard mesh on the junction. ...
Wanderfalke Curvy Splines - support forum 6 5,341 08-30-2019, 10:57 AM