Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Issue Keeping Rigidbody Player Following Spline
Post: RE: Issue Keeping Rigidbody Player Following Spli...

Jake Wrote: (12-23-2015, 02:11 PM) -- Unlike in 1.61, Spline's return local coordinates in Curvy 2, so this may be a reason why it fails now. You may also want to have a look at the two rigidbody exa...
Yog-Shoggoth Curvy Splines - support forum 2 5,889 12-23-2015, 11:17 PM
  Question Thread: Issue Keeping Rigidbody Player Following Spline
Post: Issue Keeping Rigidbody Player Following Spline

With Curvy 1.6 I used the following code to keep my custom rigidbody controller aligned to a spline in the X axis. Code: -- Vector3 splinePosition = Spline.Interpolate(TF); // Bring the player ba...
Yog-Shoggoth Curvy Splines - support forum 2 5,889 12-22-2015, 08:19 PM
    Thread: Curvy 2.5D Platformer - Detaching from Spline when Jumping
Post: RE: Curvy 2.5D Platformer - Detaching from Spline ...

Having worked on my idea of modifying the Endless runner script to enable me to detach at the end of splines, I abandonded that approach as it wasn't performing as I wanted and the code was becoming c...
Yog-Shoggoth Curvy Splines - support forum 2 8,362 10-28-2014, 11:03 AM
  Question Thread: Curvy 2.5D Platformer - Detaching from Spline when Jumping
Post: Curvy 2.5D Platformer - Detaching from Spline when...

I'm currently hacking about/toying with making a 2.5D platformer using curvy splines to create the path for the player to follow. So far I've put together a control system that moves the player hor...
Yog-Shoggoth Curvy Splines - support forum 2 8,362 10-19-2014, 01:53 PM
    Thread: Question about calling the SplinePathMeshBuilder Detach Method from code
Post: RE: Question about calling the SplinePathMeshBuild...

Ok fixed the issue I was having and feel rather stupid images/smilies/blush.gif. It appears that my hunch that the spline mesh needed time to initialise before being detached was correct. Putting a...
Yog-Shoggoth Curvy Splines - support forum 1 4,653 06-28-2014, 04:21 PM
    Thread: Question about calling the SplinePathMeshBuilder Detach Method from code
Post: Question about calling the SplinePathMeshBuilder D...

I have a quick question with regards to calling the Detach method of SplinePathMeshBuilder from code. Basically I have a script in Unity that I use to randomly spawn multiple prefabs containing cur...
Yog-Shoggoth Curvy Splines - support forum 1 4,653 06-27-2014, 01:58 PM
    Thread: Handling Connections with FollowSpline and Path Switching
Post: RE: Handling Connections with FollowSpline and Pat...

'Jake' Wrote: (05-21-2014, 09:48 AM) -- Subclass is another name for derived or inherited classes, try reading some docs about C# object orientation and inheritage (the Microsoft docs are hard to und...
Yog-Shoggoth Curvy Splines - support forum 6 12,094 05-21-2014, 01:12 PM
    Thread: Handling Connections with FollowSpline and Path Switching
Post: RE: Handling Connections with FollowSpline and Pat...

'Jake' Wrote: (05-20-2014, 05:42 PM) -- Hi, the pseudocode is almost working code, not much to change here: Code: -- public class FollowConnectedSplines : FollowSpline { public override ...
Yog-Shoggoth Curvy Splines - support forum 6 12,094 05-21-2014, 08:39 AM
    Thread: Handling Connections with FollowSpline and Path Switching
Post: RE: Handling Connections with FollowSpline and Pat...

'Jake' Wrote: (05-20-2014, 12:08 PM) -- Hi, the SplineWalkerCon, though still working, will become obsolete once the new Networking featues are in (Connections will only be used to visually connec...
Yog-Shoggoth Curvy Splines - support forum 6 12,094 05-20-2014, 02:34 PM
    Thread: Handling Connections with FollowSpline and Path Switching
Post: Handling Connections with FollowSpline and Path Sw...

I have a couple of questions regarding how to handle connected splines with the FollowSpline script and switching between splines.  My current prototype scene is setup as shown in the image below. ...
Yog-Shoggoth Curvy Splines - support forum 6 12,094 05-20-2014, 09:06 AM
    Thread: Star Fox Style controls with Curvy Path
Post: RE: Star Fox Style controls with Curvy Path

'Jake' Wrote: (01-17-2014, 07:30 AM) -- Hi, have you tried setting localRotation instead of rotation?   -- Thanks for the reply, you were right. Changing  Code: -- transform.rota...
Yog-Shoggoth Curvy Splines - support forum 2 8,167 01-17-2014, 08:27 AM
  Question Thread: Star Fox Style controls with Curvy Path
Post: Star Fox Style controls with Curvy Path

I'm tinkering with a rail-shooter prototype using Curvy to generate the rails. However I'm having a slight issue with the controller I'm building for the player's ship. At present I've setup, as shown...
Yog-Shoggoth Curvy Splines - support forum 2 8,167 01-16-2014, 10:20 AM
    Thread: Spawning Curvy Splines
Post: RE: Spawning Curvy Splines

Jake Wrote: (10-14-2013, 07:42 PM) -- Hi, I don't know Pool Manager, but CurvySpline is just a component of a regular GameObject, so using mySpline.transform gives you the Transform. If nothing he...
Yog-Shoggoth Curvy Splines - support forum 3 9,005 10-15-2013, 11:27 AM
    Thread: Spawning Curvy Splines
Post: Spawning Curvy Splines

Hi, I've been playing around with Curvy trying to work out how to achieve something, however I've had to admit defeat and I'm hoping someone here might be able to help me out. Basically I'm tryi...
Yog-Shoggoth Curvy Splines - support forum 3 9,005 10-14-2013, 06:43 PM