Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Point along Spline
Post: RE: Point along Spline
Ah perfect, I had tried that method but needed to start it with the transform;
Code:
--
Gizmos.DrawSphere(transform.position + thisSpline.Interpolate(unityTriggers[i].distance), 0.6f);
--
|
|
Ian@MrsWordsmith |
Curvy Splines - support forum
|
3 |
3,125 |
06-21-2019, 02:50 PM |
|
|
Thread: Point along Spline
Post: Point along Spline
Hello,
I am really enjoying this tool.
Sorry for the question, perhaps there is something I am missing in the logic of how splines work.
What I am trying to do is place a debug gizmo ... |
|
Ian@MrsWordsmith |
Curvy Splines - support forum
|
3 |
3,125 |
06-21-2019, 12:12 PM |
|
|
Thread: Starting from the End of a Spline
Post: RE: Starting from the End of a Spline
Perfect, that works great.
Thank you. |
|
Ian@MrsWordsmith |
Curvy Splines - support forum
|
4 |
3,602 |
06-21-2019, 11:44 AM |
|
|
Thread: Starting from the End of a Spline
Post: RE: Starting from the End of a Spline
Sorry, in my haste I've not been overly clear.
My game has a player that uses free movement (not confined by splines), then when the player hits a collision box (which is attached to a spline) I a... |
|
Ian@MrsWordsmith |
Curvy Splines - support forum
|
4 |
3,602 |
06-19-2019, 03:58 PM |
|
|
Thread: Starting from the End of a Spline
Post: Starting from the End of a Spline
Hello,
Just trying to get to grips with your tool for a project.
I have a collision box on the ends of my spline, this tells the Spline Controller which spline to Play and when we get to t... |
|
Ian@MrsWordsmith |
Curvy Splines - support forum
|
4 |
3,602 |
06-19-2019, 02:30 PM |