Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Point along Spline
Post: RE: Point along Spline

Ah perfect, I had tried that method but needed to start it with the transform; Code: -- Gizmos.DrawSphere(transform.position + thisSpline.Interpolate(unityTriggers[i].distance), 0.6f); --
Ian@MrsWordsmith Curvy Splines - support forum 3 3,125 06-21-2019, 02:50 PM
    Thread: Point along Spline
Post: Point along Spline

Hello,     I am really enjoying this tool.    Sorry for the question, perhaps there is something I am missing in the logic of how splines work.    What I am trying to do is place a debug gizmo ...
Ian@MrsWordsmith Curvy Splines - support forum 3 3,125 06-21-2019, 12:12 PM
    Thread: Starting from the End of a Spline
Post: RE: Starting from the End of a Spline

Perfect, that works great. Thank you.
Ian@MrsWordsmith Curvy Splines - support forum 4 3,602 06-21-2019, 11:44 AM
    Thread: Starting from the End of a Spline
Post: RE: Starting from the End of a Spline

Sorry, in my haste I've not been overly clear. My game has a player that uses free movement (not confined by splines), then when the player hits a collision box (which is attached to a spline) I a...
Ian@MrsWordsmith Curvy Splines - support forum 4 3,602 06-19-2019, 03:58 PM
    Thread: Starting from the End of a Spline
Post: Starting from the End of a Spline

Hello,     Just trying to get to grips with your tool for a project.     I have a collision box on the ends of my spline, this tells the Spline Controller which spline to Play and when we get to t...
Ian@MrsWordsmith Curvy Splines - support forum 4 3,602 06-19-2019, 02:30 PM