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    Thread: Making long roadmesh runtime
Post: RE: Making long roadmesh runtime

in my case sometimes i want to destroy road before i save it to scene. CreateMesh.Clear() is working fine. no errors here is the error that popped up sometimes when i deleted the road under Create ...
migeg Curvy Splines - support forum 19 6,596 08-17-2020, 11:04 PM
    Thread: Making long roadmesh runtime
Post: RE: Making long roadmesh runtime

hi again. how do i destroy the road safely? i used to do this by manually destroying child of "Create Mesh" which is named "Create Mesh_5_Mesh000" which is holding the mesh, but i got somekind of pool...
migeg Curvy Splines - support forum 19 6,596 08-17-2020, 01:28 AM
    Thread: Making long roadmesh runtime
Post: RE: Making long roadmesh runtime

thanks. this is new informantion for me. i have many assets in my game. it feels like i should call "Resources.UnloadUnusedAssets()" in save and loadgame.. or anywhere where i can put some kind of loa...
migeg Curvy Splines - support forum 19 6,596 08-13-2020, 01:20 PM
    Thread: Making long roadmesh runtime
Post: RE: Making long roadmesh runtime

thanks. i found one call from curvy: \Assets\Plugins\Curvy\Base\CG Modules\CreateMesh.cs at line 523. i commented that out and lag spike is gone i hope that modification does not make any problems ...
migeg Curvy Splines - support forum 19 6,596 08-12-2020, 01:10 PM
    Thread: Making long roadmesh runtime
Post: RE: Making long roadmesh runtime

ok. im still not sure whats calling that Resources.UnloadUnusedAssets()
migeg Curvy Splines - support forum 19 6,596 08-12-2020, 11:55 AM
    Thread: Making long roadmesh runtime
Post: RE: Making long roadmesh runtime

hi again. i set my road generator to my game and i am getting pretty huge lag spikes when i finish creating the road (see pic https://i.imgur.com/Kss23Nx.png). previously i had empty scene so i didnt ...
migeg Curvy Splines - support forum 19 6,596 08-12-2020, 12:09 AM
    Thread: Making long roadmesh runtime
Post: RE: Making long roadmesh runtime

thanks! ps. i gave 5 stars on asset store :)
migeg Curvy Splines - support forum 19 6,596 08-03-2020, 01:11 PM
    Thread: Making long roadmesh runtime
Post: RE: Making long roadmesh runtime

hi road is now working properly. i have another question :D is there a way to get spline position from world point? for example. i raycast to some point of road and road returns splinecontrollers ...
migeg Curvy Splines - support forum 19 6,596 08-02-2020, 07:55 PM
    Thread: Making long roadmesh runtime
Post: RE: Making long roadmesh runtime

ok. how do i get the spesific node id when i create generator in scene (not with code)? can you perhaps give me an example code on how to get some node from generator with code? and what is CGMeshReso...
migeg Curvy Splines - support forum 19 6,596 07-27-2020, 12:31 AM
    Thread: Making long roadmesh runtime
Post: RE: Making long roadmesh runtime

update: now i can access the node by making public InputSplinePath variable and giving it value in that buildGenerator function. now i can make new spline with same generator. but when i create new s...
migeg Curvy Splines - support forum 19 6,596 07-25-2020, 02:58 PM
    Thread: Making long roadmesh runtime
Post: Making long roadmesh runtime

hi. i am able to create roadmesh at runtime with my player controller but this gets pretty heavy for pc because everytime i add a new segment, it updates whole road.  how can i make new segments witho...
migeg Curvy Splines - support forum 19 6,596 07-25-2020, 12:33 PM
    Thread: runtime road creation
Post: runtime road creation

hi! i am absolute noob with this asset and im little bit lost. can anyone give me a hint on how to create roads on runtime. im working on fps game and i want to plant some roads like in this video at ...
migeg Curvy Splines - support forum 1 2,385 05-20-2019, 07:55 PM