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    Thread: Assigning "OnControlPointReached" and "OnEndReached" values during runtime?
Post: RE: Assigning "OnControlPointReached" and "OnEndRe...

I know this is an old post but if anyone is still having the issue I solved this problem using the following: private SplineController _splineController;     [SerializeField] private GameObject ...
PretzelStudios Curvy Splines - support forum 2 3,010 02-18-2021, 01:12 PM
    Thread: instantiate Spline Controller at runtime
Post: RE: instantiate Spline Controller at runtime

Ok Cross-checking that thread I did manage to figure this out. For anyone in the future here is my code to make this work. Code: -- using System.Collections; using System.Collections.Generic...
PretzelStudios Curvy Splines - support forum 2 1,844 05-07-2020, 09:03 PM
    Thread: instantiate Spline Controller at runtime
Post: instantiate Spline Controller at runtime

Hi all, Please could someone point me in the right direction? I have a script that instantiates a gameobject with a spline controller attached. Is there a way of telling this gameobject what sp...
PretzelStudios Curvy Splines - support forum 2 1,844 05-07-2020, 08:14 PM
    Thread: How can I make the path visible in game?
Post: RE: How can I make the path visible in game?

Line renderer on the main camera did just the trick. Thanks for your help :)
PretzelStudios Curvy Splines - support forum 4 4,311 06-02-2019, 02:32 PM
    Thread: How can I make the path visible in game?
Post: RE: How can I make the path visible in game?

_Aka_ Wrote: (05-30-2019, 08:50 PM) -- Hi, If you want to render a spline, you can use a Curvy GL Renderer, used in example scene 00_SplineController; or a Curvy Line Renderer, used in scene 04_Pain...
PretzelStudios Curvy Splines - support forum 4 4,311 05-30-2019, 09:24 PM
    Thread: How can I make the path visible in game?
Post: How can I make the path visible in game?

Hi guys, I am trying to make the spline visible in game is there a simple way to do this? Thanks in advance :)
PretzelStudios Curvy Splines - support forum 4 4,311 05-30-2019, 07:03 PM
    Thread: Nearest Point
Post: RE: Nearest Point

_Aka_ Wrote: (04-22-2019, 12:00 PM) -- Hi, First get the nearest point's TF from the player using the method GetNearestPointTF. Then, if necessary, convert TF to distance using TFToDistance Add ...
PretzelStudios Curvy Splines - support forum 4 4,308 04-23-2019, 10:02 PM
    Thread: Nearest Point
Post: RE: Nearest Point

so got around this with what i said above which isn't a big deal. But is there a way to following object speed up instead of snapping to the point in front? Thanks.
PretzelStudios Curvy Splines - support forum 4 4,308 04-20-2019, 03:26 PM
    Thread: Nearest Point
Post: Nearest Point

Hi guys,  Total newbie here.... I have set up the script to move to nearest point like in the demo. But is there a way for this object to jump to the next point ahead of the player? So instea...
PretzelStudios Curvy Splines - support forum 4 4,308 04-20-2019, 01:13 PM