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Thread: Add noise to spline controller movement
Post: RE: Add noise to spline controller movement
Thanks, I'll give that a try. Also I think your rigid body spline controller demo might help, I will look into how joints may be used. |
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DekoGames |
Curvy Splines - support forum
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2 |
10 |
02-06-2024, 01:28 PM |
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Thread: Add noise to spline controller movement
Post: Add noise to spline controller movement
I'd like to add some random noise for train cars using spline controllers to simulate bumps and rough track. I have created variables for roll, pitch, and yaw, but am not sure how to apply this to the... |
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DekoGames |
Curvy Splines - support forum
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2 |
10 |
02-04-2024, 04:00 PM |
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Thread: Finding relative position across connected splines
Post: Finding relative position across connected splines
Is there a simple way to determine the relative position of two spline controllers on separate, connected splines? I'd like to determine what position a train car is within a train (first, second, t... |
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DekoGames |
Curvy Splines - support forum
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1 |
8 |
02-04-2024, 03:51 PM |
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Thread: How to face forwards when going backwards
Post: RE: How to face forwards when going backwards
Sorry, I see now that it looks like an issue with my code -- using a stripped down model with just the Spline Controller class produces the desired results with no flip-flopping. |
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DekoGames |
Curvy Splines - support forum
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9 |
3,098 |
08-27-2020, 05:17 PM |
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Thread: How to face forwards when going backwards
Post: RE: How to face forwards when going backwards
Thanks once again for the quick reply! I'll create a demo to try to explain what I mean. |
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DekoGames |
Curvy Splines - support forum
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9 |
3,098 |
08-26-2020, 11:49 PM |
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Thread: How to face forwards when going backwards
Post: RE: How to face forwards when going backwards
I have a similar issue -- I thought there might be a simple solution already but it doesn't appear to be so. I'd like to create a loop back track from a switch (where the follow up spline from the mai... |
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DekoGames |
Curvy Splines - support forum
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9 |
3,098 |
08-26-2020, 10:44 PM |
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Thread: NextSpline
Post: RE: NextSpline
Thank you! I also discovered that code by looking at the previous version and wrote a substitute method. |
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DekoGames |
Curvy Splines - support forum
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2 |
1,391 |
07-05-2020, 11:05 AM |
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Thread: NextSpline
Post: NextSpline
Hello -- I've updated from v. 6.0.1 to 7.0.0 and some functionality no longer seems to work for my spline controller. I have a script calling Spline.NextSpline to find the follow up spline, which work... |
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DekoGames |
Curvy Splines - support forum
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2 |
1,391 |
07-04-2020, 11:50 PM |
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Thread: Connections for large splines
Post: RE: Connections for large splines
_Aka_ Wrote: (01-03-2019, 11:33 AM)
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After exchanging with DekoGames via mail, we found that the issue was due to a bug in an old Curvy version, which was fixed several versions ago. Users with a r... |
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DekoGames |
Curvy Splines - support forum
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6 |
7,330 |
01-04-2019, 12:00 AM |
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Thread: Connections for large splines
Post: RE: Connections for large splines
Thanks, the project file is big so I'll need to strip it down to the relevant parts and send an example.
A small update -- I found that I don't have the problem when connecting one spline end to t... |
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DekoGames |
Curvy Splines - support forum
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6 |
7,330 |
01-02-2019, 06:26 PM |
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Thread: Connections for large splines
Post: Connections for large splines
I'm using long Catmull Rom splines (500m - 800m) to create rail track models and find that whenever I try to connect end CPs the performance slows down terribly (42 FPS down to 0.8 FPS). I've tried t... |
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DekoGames |
Curvy Splines - support forum
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6 |
7,330 |
01-01-2019, 11:09 PM |