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Post Author Forum Replies Views Posted [asc]
    Thread: Add noise to spline controller movement
Post: RE: Add noise to spline controller movement

Thanks, I'll give that a try. Also I think your rigid body spline controller demo might help, I will look into how joints may be used.
DekoGames Curvy Splines - support forum 2 10 02-06-2024, 01:28 PM
    Thread: Add noise to spline controller movement
Post: Add noise to spline controller movement

I'd like to add some random noise for train cars using spline controllers to simulate bumps and rough track. I have created variables for roll, pitch, and yaw, but am not sure how to apply this to the...
DekoGames Curvy Splines - support forum 2 10 02-04-2024, 04:00 PM
    Thread: Finding relative position across connected splines
Post: Finding relative position across connected splines

Is there a simple way to determine the relative position of two spline controllers on separate, connected splines?   I'd like to determine what position a train car is within a train (first, second, t...
DekoGames Curvy Splines - support forum 1 8 02-04-2024, 03:51 PM
    Thread: How to face forwards when going backwards
Post: RE: How to face forwards when going backwards

Sorry, I see now that it looks like an issue with my code -- using a stripped down model with just the Spline Controller class produces the desired results with no flip-flopping.
DekoGames Curvy Splines - support forum 9 3,098 08-27-2020, 05:17 PM
    Thread: How to face forwards when going backwards
Post: RE: How to face forwards when going backwards

Thanks once again for the quick reply! I'll create a demo to try to explain what I mean.
DekoGames Curvy Splines - support forum 9 3,098 08-26-2020, 11:49 PM
    Thread: How to face forwards when going backwards
Post: RE: How to face forwards when going backwards

I have a similar issue -- I thought there might be a simple solution already but it doesn't appear to be so. I'd like to create a loop back track from a switch (where the follow up spline from the mai...
DekoGames Curvy Splines - support forum 9 3,098 08-26-2020, 10:44 PM
    Thread: NextSpline
Post: RE: NextSpline

Thank you! I also discovered that code by looking at the previous version and wrote a substitute method.
DekoGames Curvy Splines - support forum 2 1,391 07-05-2020, 11:05 AM
    Thread: NextSpline
Post: NextSpline

Hello -- I've updated from v. 6.0.1 to 7.0.0 and some functionality no longer seems to work for my spline controller. I have a script calling Spline.NextSpline to find the follow up spline, which work...
DekoGames Curvy Splines - support forum 2 1,391 07-04-2020, 11:50 PM
    Thread: Connections for large splines
Post: RE: Connections for large splines

_Aka_ Wrote: (01-03-2019, 11:33 AM) -- After exchanging with DekoGames via mail, we found that the issue was due to a bug in an old Curvy version, which was fixed several versions ago. Users with a r...
DekoGames Curvy Splines - support forum 6 7,330 01-04-2019, 12:00 AM
    Thread: Connections for large splines
Post: RE: Connections for large splines

Thanks, the project file is big so I'll need to strip it down to the relevant parts and send an example.  A small update -- I found that I don't have the problem when connecting one spline end to t...
DekoGames Curvy Splines - support forum 6 7,330 01-02-2019, 06:26 PM
    Thread: Connections for large splines
Post: Connections for large splines

I'm using long Catmull Rom splines (500m - 800m)  to create rail track models and find that whenever I try to connect end CPs the performance slows down terribly (42 FPS down to 0.8 FPS). I've tried t...
DekoGames Curvy Splines - support forum 6 7,330 01-01-2019, 11:09 PM