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    Thread: Need Help Stopping an Object at a ControlPoint
Post: RE: Need Help Stopping an Object at a ControlPoint

That solved it perfectly - thank you! _Aka_ Wrote: (08-01-2019, 12:50 PM) -- Hi, Here is the code you need: Code: --    public void ControlPointReached(CurvySplineMoveEventArgs inArgs)    {...
DCalabrese Curvy Splines - support forum 3 3,482 08-01-2019, 01:17 PM
  Exclamation Thread: Need Help Stopping an Object at a ControlPoint
Post: Need Help Stopping an Object at a ControlPoint

I am working on a ring menu for our game using Curvy. We are using OnControlPointReached to determine when a control  point is - well - reached. However, it appears to be wildly inaccurate, and does n...
DCalabrese Curvy Splines - support forum 3 3,482 08-01-2019, 01:16 AM
    Thread: How to find a point a distance ahead on the spline?
Post: RE: How to find a point a distance ahead on the sp...

'Jake' Wrote: (06-06-2014, 06:33 PM) -- Hi, maybe you didn't post the whole code involved, but what I see makes no sense. tfAtlastPoint seems to be unused and distBetweenPoints doesn't do what you...
DCalabrese Curvy Splines - support forum 4 8,268 06-06-2014, 07:49 PM
    Thread: How to find a point a distance ahead on the spline?
Post: How to find a point a distance ahead on the spline...

In my project, I have a SplineGroup. I am trying to step along the spline when it is created, and generate objects along it. However, I need to find a way to 'step' forward properly on the spline. I'm...
DCalabrese Curvy Splines - support forum 4 8,268 06-06-2014, 06:20 AM
    Thread: CurvySpline cannot find its own segments
Post: RE: CurvySpline cannot find its own segments

Jake, That was exactly the problem, thank you! I've resolved it by adding all the splines into a new Stack object that makes sure they are in order, then on each Update I call the following function:...
DCalabrese Curvy Splines - support forum 3 10,788 05-12-2014, 04:09 PM
  Question Thread: CurvySpline cannot find its own segments
Post: CurvySpline cannot find its own segments

Here's a weird one. I've got a collection of objects, all prefabs, which each contain a CurvySpline object. Each spline already has its Segments placed. My code instantiates an object in the scene, th...
DCalabrese Curvy Splines - support forum 3 10,788 05-11-2014, 02:32 AM
    Thread: Camera Rotation Does Not Match Spline Node Rotation
Post: RE: Camera Rotation Does Not Match Spline Node Rot...

Jake Wrote: (09-11-2013, 10:14 AM) -- Ok, I had a look. The "Set Rotation" option of SplineWalker and MoveAlongSpline custom actions work by setting rotation to Spline.GetOrientation(). This in fa...
DCalabrese Curvy Splines - support forum 6 15,597 09-11-2013, 10:33 AM
    Thread: Camera Rotation Does Not Match Spline Node Rotation
Post: RE: Camera Rotation Does Not Match Spline Node Rot...

The SplineWalker works great, as I can easily cycle through the InitialF, and will do the job for now. Thanks! A possible future request I would have there would be a way to preview a basic 'object m...
DCalabrese Curvy Splines - support forum 6 15,597 09-11-2013, 08:43 AM
    Thread: Camera Rotation Does Not Match Spline Node Rotation
Post: RE: Camera Rotation Does Not Match Spline Node Rot...

Jake Wrote: (09-11-2013, 07:54 AM) -- Ok, I've had a look into your example scene. First: A Granularity of 360 is insanely high, you won't need that usually. In your example I lowered it to 20 ...
DCalabrese Curvy Splines - support forum 6 15,597 09-11-2013, 08:04 AM
  Question Thread: Camera Rotation Does Not Match Spline Node Rotation
Post: Camera Rotation Does Not Match Spline Node Rotatio...

FULL DISCLOSURE: I also posted this on the Unity forums prior to my account being activated. That post is here: http://forum.unity3d.com/threads/170355-RELEASED-Curvy-Fast-Spline-Interpolation/page7 ...
DCalabrese Curvy Splines - support forum 6 15,597 09-11-2013, 06:08 AM