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    Thread: IsInitialized is false after SetActive on parent object
Post: RE: IsInitialized is false after SetActive on pare...

_Aka_ Wrote: (05-04-2018, 11:49 AM) -- Do you have a scene you can share with me where I can see the bezier issue? That would help a lot debugging this. -- Sorry, it's from a large project I can't ...
mgstauff Curvy Splines - support forum 7 9,572 05-09-2018, 04:48 PM
    Thread: IsInitialized is false after SetActive on parent object
Post: RE: IsInitialized is false after SetActive on pare...

Thanks. I updated to 2.2.4 but then (without changing anything else) had an issue with my bezier curve being drawn straight instead of with the bit of curve I expect. I restored 2.2.3 for now since I ...
mgstauff Curvy Splines - support forum 7 9,572 05-03-2018, 06:43 PM
    Thread: IsInitialized is false after SetActive on parent object
Post: RE: IsInitialized is false after SetActive on pare...

_Aka_ Wrote: (04-25-2018, 09:52 AM) -- Hi, Which Curvy version do you use? -- The README has version 2.2.3 at the top under VERSION HISTORY
mgstauff Curvy Splines - support forum 7 9,572 04-26-2018, 02:55 AM
    Thread: IsInitialized is false after SetActive on parent object
Post: IsInitialized is false after SetActive on parent o...

Hi. I'm using (maybe incorrectly) SetActive on a game object that contains a CurvySpline (child of a child) and a CurvyLineRenderer (child). The idea is to quickly hide the curve's line when not neede...
mgstauff Curvy Splines - support forum 7 9,572 04-25-2018, 03:34 AM
    Thread: Getting started with API?
Post: RE: Getting started with API?

_Aka_ Wrote: (04-09-2018, 06:33 PM) -- mgstauff Wrote: (04-09-2018, 05:35 PM) -- do I take the returned CurvySplineSegment and then set its localPosition and localRotation members to get them where ...
mgstauff Curvy Splines - support forum 4 6,404 04-12-2018, 12:20 AM
    Thread: Getting started with API?
Post: RE: Getting started with API?

I saw this already thanks, it's got very useful info for sure but I was hoping for some example code. For example, if I create a new CurvySpline, and then call Add(), do I take the returned CurvySplin...
mgstauff Curvy Splines - support forum 4 6,404 04-09-2018, 05:35 PM
    Thread: Generator node UI toolkit?
Post: RE: Generator node UI toolkit?

Node Editor looks great, thanks.
mgstauff Curvy Splines - support forum 3 4,538 04-09-2018, 05:29 PM
    Thread: Feedback on tutorial vids
Post: RE: Feedback on tutorial vids

Thanks!
mgstauff Curvy Splines - support forum 2 3,828 04-09-2018, 05:25 PM
    Thread: Getting started with API?
Post: Getting started with API?

Is there a basic example or doc on how to get started with the API? To get started I'd like to programmatically add a spline to my scene, set control points and have it rendered. I'm overwhelmed by th...
mgstauff Curvy Splines - support forum 4 6,404 04-08-2018, 12:10 AM
    Thread: Generator node UI toolkit?
Post: Generator node UI toolkit?

I'm wondering what's used to make the node UI for the Generator. Was it an in-house toolkit, 3rd-party, or something Unity offers?
mgstauff Curvy Splines - support forum 3 4,538 04-07-2018, 10:45 PM
    Thread: Feedback on tutorial vids
Post: Feedback on tutorial vids

Hey, I'm new to Curvy and very interested in all it can do! A minor criticism about the tutorial vids I've watched so far. The narrator is pretty hard to understand. He speaks very quickly at times...
mgstauff Curvy Splines - support forum 2 3,828 04-07-2018, 09:46 PM