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Thread: MoveByLengthFast missing on upgrade
Post: RE: MoveByLengthFast missing on upgrade
Thanks, I'll try the code snippet. |
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arkon3 |
Curvy Splines - support forum
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5 |
1,561 |
10-25-2020, 11:38 PM |
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Thread: MoveByLengthFast missing on upgrade
Post: RE: MoveByLengthFast missing on upgrade
This won't work for me. I think that solution needs a SplineController on a GameObject to work. I'm controlling an object on a spine from another GameObject and just want to move an object along a spl... |
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arkon3 |
Curvy Splines - support forum
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5 |
1,561 |
10-23-2020, 10:53 AM |
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Thread: MoveByLengthFast missing on upgrade
Post: MoveByLengthFast missing on upgrade
Hi, my old code uses MoveByLengthFast. I've looked at the other solutions on here but non seem to work for me.
I have a spline like so:
private CurvySpline ChosenPath;
then find a position ... |
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arkon3 |
Curvy Splines - support forum
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5 |
1,561 |
10-21-2020, 08:51 PM |
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Thread: Crash when run on IOS device
Post: Crash when run on IOS device
Hi
I'm getting an exception when the scene start in Xcode. The scene runs fine in the editor and the 2 objects following a spline all
work fine. but as soon as I try and run on IOS device it crash... |
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arkon3 |
Curvy Splines - support forum
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2 |
5,135 |
12-02-2017, 05:53 AM |