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    Thread: strange error
Post: strange error

not sure  if its something Im doing? [DTSingleton] Something went really wrong  - there should never be more than 1 singleton! PLEASE INFORM THE AUTHOR! UnityEngine.Debug:LogError(Object) FluffyU...
pez111 Curvy Splines - support forum 5 7,428 11-30-2017, 02:42 PM
  Thumbs Up Thread: follow spline on instantiation
Post: RE: follow spline on instantiation

Jake Wrote: (11-15-2017, 06:42 PM) -- You shouldn't call Refresh() directly after getting the reference. Instead, get the reference in Awake (or Start) and yield in Start() until CurvySpline.IsInitia...
pez111 Curvy Splines - support forum 3 6,136 11-16-2017, 11:04 PM
    Thread: follow spline on instantiation
Post: RE: follow spline on instantiation

nvm, this seems to work: Code: --  public CurvySpline Spline        {            get            {                var mySpline = GameObject.FindGameObjectWithTag(splinetag);                v...
pez111 Curvy Splines - support forum 3 6,136 11-13-2017, 07:34 PM
    Thread: follow spline on instantiation
Post: follow spline on instantiation

Hi What is the correct way for an instantiated prefab to follow a spline already present in scene? So far I'm trying this in the spline controller attached to the prefab: void Awake() {   ...
pez111 Curvy Splines - support forum 3 6,136 11-12-2017, 11:10 PM