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Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...
It worked! Finally!! It was exactly that, I know it is not an ideal solution but is not a big deal to change that either.
Thank you so much!! I can finally forget about this annoyance :D:D:D
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yandrako |
Curvy Splines - support forum
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25 |
45,018 |
01-24-2018, 10:55 AM |
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Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...
yandrako Wrote: (11-02-2017, 10:21 AM)
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Jake Wrote: (10-31-2017, 04:04 PM)
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Hi,
on my PC results of editor playing and standalone exe are the same. The spline uses very few cache points due i... |
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yandrako |
Curvy Splines - support forum
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25 |
45,018 |
12-15-2017, 08:27 AM |
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Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...
Jake Wrote: (10-31-2017, 04:04 PM)
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Hi,
on my PC results of editor playing and standalone exe are the same. The spline uses very few cache points due it's small size. That's why UI Spline was cr... |
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yandrako |
Curvy Splines - support forum
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25 |
45,018 |
11-02-2017, 10:21 AM |
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Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...
Thank you again for the reply.
When I said I have checked the isInitialized was true I didnt put it at the beginning, I put it on Update so I can check every frame and I get allways true, not a sin... |
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yandrako |
Curvy Splines - support forum
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25 |
45,018 |
10-11-2017, 05:22 PM |
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Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...
Roger Cabo Wrote: (10-05-2017, 08:54 PM)
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I think that have to do with Initializing the complete spline system at start.
Are you sure the splines are fully initialized when you use it?
Code:
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yandrako |
Curvy Splines - support forum
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25 |
45,018 |
10-06-2017, 09:33 AM |
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Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...
Since Unity 5.6 I have the same problem of only 3 points on the spline even on the editor and game mode. Please check it out as soon as you can and sorry for the spam, but its the main mechanic of my ... |
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yandrako |
Curvy Splines - support forum
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25 |
45,018 |
08-01-2017, 08:07 AM |
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Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...
Eo? still waiting your reply, thanks in advance :) |
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yandrako |
Curvy Splines - support forum
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25 |
45,018 |
06-29-2017, 02:57 PM |
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Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...
yandrako Wrote: (04-06-2017, 10:59 AM)
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Jake Wrote: (04-05-2017, 06:42 PM)
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Yes, I'm back online again (moved housing, switched ISP), sorry for the delay.
Looks like the spline massively lost... |
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yandrako |
Curvy Splines - support forum
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25 |
45,018 |
04-21-2017, 10:39 AM |
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Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...
Jake Wrote: (04-05-2017, 06:42 PM)
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Yes, I'm back online again (moved housing, switched ISP), sorry for the delay.
Looks like the spline massively lost cache points somehow, interesting...to tes... |
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yandrako |
Curvy Splines - support forum
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25 |
45,018 |
04-06-2017, 10:59 AM |
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Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...
yandrako Wrote: (03-20-2017, 09:07 AM)
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yandrako Wrote: (03-01-2017, 12:05 PM)
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yandrako Wrote: (01-26-2017, 11:46 AM)
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Jake Wrote: (01-18-2017, 07:36 PM)
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My knowledge of uGUI, especially... |
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yandrako |
Curvy Splines - support forum
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25 |
45,018 |
04-04-2017, 04:56 PM |
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Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...
yandrako Wrote: (03-01-2017, 12:05 PM)
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yandrako Wrote: (01-26-2017, 11:46 AM)
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Jake Wrote: (01-18-2017, 07:36 PM)
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My knowledge of uGUI, especially when mixing with regular components, is li... |
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yandrako |
Curvy Splines - support forum
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25 |
45,018 |
03-20-2017, 09:07 AM |
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Thread: Animate movement with curve by distance, not time
Post: RE: Animate movement with curve by distance, not t...
Jake Wrote: (02-23-2017, 06:20 PM)
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Sorry, my fault. I forgot that Animate doesn't raise events. The problem is that the Animate feature doesn't move along the spline, but instead warps based on a ... |
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yandrako |
Curvy Splines - support forum
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7 |
11,820 |
03-02-2017, 12:43 PM |
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Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...
yandrako Wrote: (01-26-2017, 11:46 AM)
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Jake Wrote: (01-18-2017, 07:36 PM)
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My knowledge of uGUI, especially when mixing with regular components, is limited. CurvyLineRenderer isn't any differen... |
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yandrako |
Curvy Splines - support forum
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25 |
45,018 |
03-01-2017, 12:05 PM |
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Thread: Animate movement with curve by distance, not time
Post: RE: Animate movement with curve by distance, not t...
yandrako Wrote: (02-03-2017, 07:47 PM)
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Jake Wrote: (02-01-2017, 08:01 PM)
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Ok, some more details. Unfortunately I don't have Unity at hand now, but we give it a try:
Create a custom controll... |
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yandrako |
Curvy Splines - support forum
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7 |
11,820 |
02-22-2017, 08:32 AM |
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Thread: Animate movement with curve by distance, not time
Post: RE: Animate movement with curve by distance, not t...
Jake Wrote: (02-01-2017, 08:01 PM)
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Ok, some more details. Unfortunately I don't have Unity at hand now, but we give it a try:
Create a custom controller, override UserAfterInit() and bind a met... |
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yandrako |
Curvy Splines - support forum
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7 |
11,820 |
02-03-2017, 07:47 PM |
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Thread: Animate movement with curve by distance, not time
Post: RE: Animate movement with curve by distance, not t...
Jake Wrote: (01-30-2017, 05:46 PM)
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What about setting animation time by length of segment? You can access the segment either in the OnControlPointReached event or in your custom controller and it... |
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yandrako |
Curvy Splines - support forum
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7 |
11,820 |
01-31-2017, 12:37 PM |
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Thread: Animate movement with curve by distance, not time
Post: Animate movement with curve by distance, not time
Hello, I have a car following the spline with an spline controller. I see I can animate (ease) the movement with a curve, but right now it follows the animation curve as long as Time Scale longs.
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yandrako |
Curvy Splines - support forum
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7 |
11,820 |
01-28-2017, 06:43 PM |
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Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...
Jake Wrote: (01-18-2017, 07:36 PM)
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My knowledge of uGUI, especially when mixing with regular components, is limited. CurvyLineRenderer isn't any different than the regular LineRenderer script besi... |
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yandrako |
Curvy Splines - support forum
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25 |
45,018 |
01-26-2017, 11:46 AM |
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Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...
Jake Wrote: (01-15-2017, 09:35 AM)
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Either you have a layering issue (UI overlapping the line renderer) or you did not wait for spline initialization (only happens if you feed the line renderer by ... |
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yandrako |
Curvy Splines - support forum
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25 |
45,018 |
01-16-2017, 11:43 AM |
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Thread: Create an arrow dynamically following the spline
Post: RE: Create an arrow dynamically following the spli...
Jake Wrote: (12-22-2016, 08:11 PM)
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Try using a CurvyLineRenderer with an arrow texture. The new LineRenderer in 5.5 is somewhat usable, though not perfect. Btw, a new Curvy version removing the 5.... |
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yandrako |
Curvy Splines - support forum
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25 |
45,018 |
01-10-2017, 11:43 AM |