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Thread: OnSplineCreated or similar
Post: RE: OnSplineCreated or similar
_Aka_ Wrote: (09-06-2023, 08:23 AM)
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Hi
There is no such event for now.
Those spline you want to be aware of, how are they created? API or editor?
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Editor. One day, hopefully they will be API... |
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arcadeperfect |
Curvy Splines - support forum
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4 |
14 |
09-06-2023, 02:10 PM |
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Thread: OnSplineCreated or similar
Post: OnSplineCreated or similar
Hi
Is there an event or callback I can use to run a script every time a new spline is created?
Currently I have to manually trigger a loop that iterates over existing splines and configures my wrapp... |
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arcadeperfect |
Curvy Splines - support forum
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4 |
14 |
09-05-2023, 02:49 PM |
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Thread: Train carriage with 2 bogies following a path
Post: RE: Train carriage with 2 bogies following a path
Please disregard my previous post, I got confused |
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arcadeperfect |
Curvy Splines - support forum
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9 |
27 |
08-25-2023, 02:56 PM |
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Thread: Train carriage with 2 bogies following a path
Post: RE: Train carriage with 2 bogies following a path
velikizlivuk Wrote: (08-24-2023, 10:40 AM)
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Isn't difference of Absolute positions of two objects on spline equal to distance between those two?
Or use Relative position combined with spline lengt... |
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arcadeperfect |
Curvy Splines - support forum
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9 |
27 |
08-24-2023, 03:33 PM |
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Thread: Raise spline events during edit mode
Post: RE: Raise spline events during edit mode
_Aka_ Wrote: (08-23-2023, 08:54 AM)
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The unity event inspectors show an option where you can define the event as being triggered either in edit mode, play mode, or both.
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Thanks I probably shou... |
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arcadeperfect |
Curvy Splines - support forum
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3 |
9 |
08-23-2023, 04:11 PM |
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Thread: Train carriage with 2 bogies following a path
Post: RE: Train carriage with 2 bogies following a path
Another thought I had - I'm already subdividing the spline to draw it with a polyline from another library. I could just drive the first bogie, check the straight line segments from the subdivision fo... |
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arcadeperfect |
Curvy Splines - support forum
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9 |
27 |
08-23-2023, 02:16 PM |
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Thread: Train carriage with 2 bogies following a path
Post: Train carriage with 2 bogies following a path
Hi
For a train simulation, I'd like the carriages to follow a spline path.
Train carriages generally have two bogies upon which the carriage pivots, which are a fixed distance from one another.
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arcadeperfect |
Curvy Splines - support forum
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9 |
27 |
08-23-2023, 04:47 AM |
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Thread: Raise spline events during edit mode
Post: Raise spline events during edit mode
Hi
I've always largely ignored Unity events and used c# ones.
Is it possible to have CurvySplines raise the spline events such as OnRefresh during edit mode without modifying the plugin's code?
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arcadeperfect |
Curvy Splines - support forum
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3 |
9 |
08-22-2023, 04:08 PM |