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    Thread: OnSplineCreated or similar
Post: RE: OnSplineCreated or similar

_Aka_ Wrote: (09-06-2023, 08:23 AM) -- Hi There is no such event for now. Those spline you want to be aware of, how are they created? API or editor? -- Editor. One day, hopefully they will be API...
arcadeperfect Curvy Splines - support forum 4 14 09-06-2023, 02:10 PM
    Thread: OnSplineCreated or similar
Post: OnSplineCreated or similar

Hi Is there an event or callback I can use to run a script every time a new spline is created? Currently I have to manually trigger a loop that iterates over existing splines and configures my wrapp...
arcadeperfect Curvy Splines - support forum 4 14 09-05-2023, 02:49 PM
    Thread: Train carriage with 2 bogies following a path
Post: RE: Train carriage with 2 bogies following a path

Please disregard my previous post, I got confused
arcadeperfect Curvy Splines - support forum 9 27 08-25-2023, 02:56 PM
    Thread: Train carriage with 2 bogies following a path
Post: RE: Train carriage with 2 bogies following a path

velikizlivuk Wrote: (08-24-2023, 10:40 AM) -- Isn't difference of Absolute positions of two objects on spline equal to distance between those two? Or use Relative position combined with spline lengt...
arcadeperfect Curvy Splines - support forum 9 27 08-24-2023, 03:33 PM
    Thread: Raise spline events during edit mode
Post: RE: Raise spline events during edit mode

_Aka_ Wrote: (08-23-2023, 08:54 AM) -- The unity event inspectors show an option where you can define the event as being triggered either in edit mode, play mode, or both. -- Thanks I probably shou...
arcadeperfect Curvy Splines - support forum 3 9 08-23-2023, 04:11 PM
    Thread: Train carriage with 2 bogies following a path
Post: RE: Train carriage with 2 bogies following a path

Another thought I had - I'm already subdividing the spline to draw it with a polyline from another library. I could just drive the first bogie, check the straight line segments from the subdivision fo...
arcadeperfect Curvy Splines - support forum 9 27 08-23-2023, 02:16 PM
  Wink Thread: Train carriage with 2 bogies following a path
Post: Train carriage with 2 bogies following a path

Hi For a train simulation, I'd like the carriages to follow a spline path. Train carriages generally have two bogies upon which the carriage pivots, which are a fixed distance from one another. ...
arcadeperfect Curvy Splines - support forum 9 27 08-23-2023, 04:47 AM
    Thread: Raise spline events during edit mode
Post: Raise spline events during edit mode

Hi I've always largely ignored Unity events and used c# ones. Is it possible to have CurvySplines raise the spline events such as OnRefresh during edit mode without modifying the plugin's code? ...
arcadeperfect Curvy Splines - support forum 3 9 08-22-2023, 04:08 PM