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    Thread: CG CreateGameObject and Prefabs
Post: RE: CG CreateGameObject and Prefabs

Jake Wrote: (01-15-2017, 09:28 AM) -- Currently the best solution is to detach the generated geometry from the CG and prefab just that. You can use the SaveToScene method of the CrateMesh module to d...
LoftyTheMetroid Curvy Splines - support forum 2 5,005 01-17-2017, 03:50 PM
    Thread: CG CreateGameObject and Prefabs
Post: CG CreateGameObject and Prefabs

One of our uses for CurvyGenerator is to automatically build and place repetitive geometry in environment assets. For example, we'll use it to generate columns around the perimeter of a Roman temple. ...
LoftyTheMetroid Curvy Splines - support forum 2 5,005 12-05-2016, 09:44 PM