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    Thread: Curvy 7.1.4 is live
Post: RE: Curvy 7.1.4 is live

Fantastic! Thank you for working so hard on this fantastic asset!
Gazoid Curvy Splines - support forum 2 959 01-28-2021, 11:18 AM
    Thread: Curvy 7.1.1 is live
Post: RE: Curvy 7.1.1 is live

I can't wait to get back to Curvy (had to pause my personal project that uses it), you've taken it leaps and bounds forward!
Gazoid Curvy Splines - support forum 2 1,214 09-04-2020, 08:01 AM
    Thread: 3ds max import?
Post: RE: 3ds max import?

Quick tip to use if no scripts are available: The way I've gotten a max spline into Curvy is to use the Spacing Tool in max. I create a dummy helper and with it selected use the Spacing tool (Sh...
Gazoid Curvy Splines - support forum 9 11,956 09-16-2019, 10:28 AM
    Thread: Curvy 5.1.0 is live
Post: RE: Curvy 5.1.0 is live

Thank you for all the amazing work you continue to do with this asset/plugin. It's my favourite one by a mile alongside PlayMaker!
Gazoid Curvy Splines - support forum 4 5,064 01-08-2019, 03:40 PM
    Thread: Curvy 3.0.0 is live
Post: RE: Curvy 3.0.0 is live

Congratulations! I can't wait to start using this! :)
Gazoid Curvy Splines - support forum 3 5,028 08-07-2018, 10:29 AM
    Thread: Curvy 2.3.0 is live
Post: RE: Curvy 2.2.4 is live

_Aka_ Wrote: (06-08-2018, 06:33 PM) -- Release notes available here: https://curvyeditor.com/releasenotes. This version deprecates some controllers functionalities. If you use controllers, please re...
Gazoid Curvy Splines - support forum 2 4,976 06-12-2018, 09:31 AM
    Thread: Import/Export Menu Curvy 2.1
Post: RE: Import/Export Menu Curvy 2.1

Says: Permission Denied Sorry, you don't have enough rights to continue.
Gazoid Curvy Splines - support forum 7 11,101 02-02-2018, 11:59 AM
    Thread: NullReferenceException ComponentPool.cs:36 [SOLVED]
Post: RE: NullReferenceException ComponentPool.cs:36

Thanks for the heads up, this would have tripped me up later in dev for sure!
Gazoid Curvy Splines - support forum 6 8,632 12-06-2017, 10:44 AM
    Thread: connection track A to track B
Post: RE: connection track A to track B

Hi Wali Ahmed, With both control points you wish to connect selected, click on the Red circle button "Create a Connection" on the Curvy menu that appears in the scene view. A connection is made bet...
Gazoid Curvy Splines - support forum 3 5,893 03-27-2017, 02:55 PM
    Thread: Placing objects equally apart - Volume Spot
Post: RE: Placing objects equally apart - Volume Spot

Hey, took a look and the issue is coming from the offset. The objects are equally spaced along the spline but because they're being offset they get bunched up. You could either place two sets of Vo...
Gazoid Curvy Splines - support forum 4 6,840 02-07-2017, 12:06 PM
    Thread: Placing objects equally apart - Volume Spot
Post: RE: Placing objects equally apart - Volume Spot

In regards to Q1, I've found that it's taking into consideration the bounds of the GameObject (GO) you're using. So if you have a GO that is a cube of 1mx1mx1m with it's pivot in the centre, and you t...
Gazoid Curvy Splines - support forum 4 6,840 02-03-2017, 09:23 AM
    Thread: Import/Export Menu Curvy 2.1
Post: RE: Import/Export Menu Curvy 2.1

Just an update to this. I managed to turn my max splines into Curvy splines by using the "Tools/Spacing tool" in max and populated a set of dummy objects along the spline. Exported via fbx into uni...
Gazoid Curvy Splines - support forum 7 11,101 01-23-2017, 04:05 PM
    Thread: Import/Export Menu Curvy 2.1
Post: RE: Import/Export Menu Curvy 2.1

Hi Jake, any update on this at all? I need to bring in a spline from max or blender (I have them in max, but can take to blender easy enough). Any help would be massively appreciated! Many than...
Gazoid Curvy Splines - support forum 7 11,101 01-20-2017, 10:14 AM