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    Thread: Presampling positions comes out with a different outcome
Post: RE: Presampling positions comes out with a differe...

Jake Wrote: (04-13-2016, 06:51 PM) -- Just keep it distance based! Asuming you have set the controller to use absolute (i.e. distance based) movement, speed equals units/second. So take your controll...
athosk Curvy Splines - support forum 4 7,008 04-14-2016, 07:36 AM
    Thread: Presampling positions comes out with a different outcome
Post: RE: Presampling positions comes out with a differe...

Roger Cabo Wrote: (04-10-2016, 02:43 AM) -- Didn't understand exactly what you want to archive. But spline.Interpolate(TF) TF = Total Fragment is not linear. eg. TF = 0.25 on a spline.length of 1m ...
athosk Curvy Splines - support forum 4 7,008 04-10-2016, 07:41 AM
    Thread: Presampling positions comes out with a different outcome
Post: Presampling positions comes out with a different o...

Basically what i need to do is know beforehand the positions an object will have on a spline for the next 2 seconds. I split that 2 seconds in 10 positions per sec (so 20 max) then I run this code ...
athosk Curvy Splines - support forum 4 7,008 04-05-2016, 09:37 AM