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Thread: SplineController Reset to initial Position
Post: RE: SplineController Reset to initial Position
Thanks for the fast response
mySplineController.Reset() is protected.
Something to note is I am dynamically changing the location of the ControlPoints of the Spline used by the SplineControll... |
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aspartamed |
Curvy Splines - support forum
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3 |
7,183 |
06-14-2016, 02:59 PM |
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Thread: SplineController Reset to initial Position
Post: SplineController Reset to initial Position
I am using the Spline Controller to move an object along a single spline.
Sometimes I need to "reset" the object to the start of the spline. How do I do that?
I tried calling
mysplineControlle... |
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aspartamed |
Curvy Splines - support forum
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3 |
7,183 |
06-14-2016, 01:32 PM |
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Thread: SplineController Move Speed
Post: RE: SplineController Move Speed
What does the spline controller units mean, is it World Units per second?
Looks like the issue was 3 fold, Scaling the mesh was scaling the movement speed, I wasn't calling Refresh and the Shape Ex... |
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aspartamed |
Curvy Splines - support forum
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3 |
5,935 |
05-11-2016, 04:37 PM |
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Thread: SplineController Move Speed
Post: SplineController Move Speed
I am using a Spline Controller and I am trying to make my object move at certain speed relative to the world size along a CSCircle spline. I am showing at runtime A Generated Mesh using the Curvy gene... |
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aspartamed |
Curvy Splines - support forum
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3 |
5,935 |
05-10-2016, 02:47 PM |
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Thread: Showing the Spline in Game
Post: Showing the Spline in Game
I am trying to figure out how to show the spline in game.
The tutorial shows
https://youtu.be/r4GFU8UnmYY?t=942 (https://youtu.be/r4GFU8UnmYY?t=942)
Shows at 15:42 the spline is invisible
the... |
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aspartamed |
Curvy Splines - support forum
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1 |
4,008 |
03-24-2016, 07:47 PM |