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    Thread: Spawning Controller Prefab with Matched Spline Prefab Using Pool Manager
Post: RE: Spawning Controller Prefab with Matched Spline...

It is hard to understand your reply. Because i'm not very good with English :blush: . But as i understand it, i did some changes. Instead of using prefab splines, I created a GameObject named Splines ...
Kerkenez Curvy Splines - support forum 10 17,132 03-29-2016, 08:19 PM
    Thread: Spawning Controller Prefab with Matched Spline Prefab Using Pool Manager
Post: RE: Spawning Controller Prefab with Matched Spline...

Guess what happened. Enemy spaceships which are attached to the controller doesn't appear on mobile. I mean i can't see any ships. But there is no problem with testing on computer. Also i've tried wi...
Kerkenez Curvy Splines - support forum 10 17,132 03-27-2016, 12:08 AM
    Thread: Spawning Controller Prefab with Matched Spline Prefab Using Pool Manager
Post: RE: Spawning Controller Prefab with Matched Spline...

Ok done. Thank you for your help. I've done with two lines of code: Code: -- PoolManager.Pools["EnemyPool"].Spawn(enemy).GetComponent().Spline = curvySpline; curvySpline.Refresh(); --
Kerkenez Curvy Splines - support forum 10 17,132 03-26-2016, 09:27 PM
    Thread: Spawning Controller Prefab with Matched Spline Prefab Using Pool Manager
Post: RE: Spawning Controller Prefab with Matched Spline...

Ok, using instantiate() instead of pool manager has worked. But i want to use pool manager. [hr] When i use pool manager, i get this error at the beginning. IndexOutOfRangeException: Array index is...
Kerkenez Curvy Splines - support forum 10 17,132 03-26-2016, 11:26 AM
    Thread: Spawning Controller Prefab with Matched Spline Prefab Using Pool Manager
Post: RE: Spawning Controller Prefab with Matched Spline...

I did some changes and it worked but not with my way. I'm working on it.
Kerkenez Curvy Splines - support forum 10 17,132 03-26-2016, 10:52 AM
    Thread: Spawning Controller Prefab with Matched Spline Prefab Using Pool Manager
Post: RE: Spawning Controller Prefab with Matched Spline...

Also these are Curvy Spline and trigger scripts: Code: -- using UnityEngine; using System.Collections; using PathologicalGames; using FluffyUnderware.Curvy.Controllers; public class TriggerScript :...
Kerkenez Curvy Splines - support forum 10 17,132 03-25-2016, 09:36 PM
  Sad Thread: Spawning Controller Prefab with Matched Spline Prefab Using Pool Manager
Post: RE: Spawning Controller Prefab with Matched Spline...

I've tried to call Play() method and didn't work. This is Controller(Clone)001 and 2,3,4,5, ... at Runtime:  http://i.hizliresim.com/kBO50v.jpg (http://hizliresim.com/kBO50v) [url=http://hizliresim....
Kerkenez Curvy Splines - support forum 10 17,132 03-23-2016, 06:07 PM
  Sad Thread: Spawning Controller Prefab with Matched Spline Prefab Using Pool Manager
Post: Spawning Controller Prefab with Matched Spline Pre...

I have a spline and a controller prefabs. Controller has a Spline Controller Script and a spaceship prefab. Spline Controller has a Spline to follow. I'm using a pool manager to spawn-despawn Controll...
Kerkenez Curvy Splines - support forum 10 17,132 03-20-2016, 09:14 PM