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Thread: How to fill a closed spline with mesh
Post: RE: How to fill a closed spline with mesh
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FanManPro |
Curvy Splines - support forum
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6 |
10 |
02-24-2023, 08:53 PM |
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Thread: How to fill a closed spline with mesh
Post: RE: How to fill a closed spline with mesh
I realized in the meantime that I might get the result I need if use switch my Spine Path with my Spline Shape.
This very nearly gave me exactly what I want.
But sadly this also opened ano... |
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FanManPro |
Curvy Splines - support forum
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6 |
10 |
02-23-2023, 04:59 AM |
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Thread: How to fill a closed spline with mesh
Post: RE: How to fill a closed spline with mesh
Oh ye that does the trick.
Would it be possible to give something like this a volume instead of it just creating a flat plane?
I kinda achieved this with two splines, but the mesh is incomplete.... |
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FanManPro |
Curvy Splines - support forum
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6 |
10 |
02-23-2023, 04:01 AM |
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Thread: How to fill a closed spline with mesh
Post: How to fill a closed spline with mesh
I'm looking for a way to fill a closed spline with a mesh. Most of the generator features seem to support doing mesh operations *along* a spline, but I cannot find features related to closed splines.
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FanManPro |
Curvy Splines - support forum
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6 |
10 |
02-22-2023, 06:54 AM |
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Thread: Optimum configuration for frame-by-frame updates
Post: RE: Optimum configuration for frame-by-frame updat...
The limitation is not problematic at the moment. If I keep the Max Points Per Unit low, then the spline doesn't look as smooth as we want, and there is still a bit of garbage, but it's fine. Looking f... |
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FanManPro |
Curvy Splines - support forum
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5 |
11 |
01-20-2023, 03:12 PM |
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Thread: Optimum configuration for frame-by-frame updates
Post: RE: Optimum configuration for frame-by-frame updat...
I eventually spotted the issue. I must have added a zero to the Max Points Per Unit property by accident. However increasing this value does increase the GC allocation. Perhaps it's something that can... |
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FanManPro |
Curvy Splines - support forum
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5 |
11 |
01-19-2023, 06:31 PM |
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Thread: Missing Loader errors after build
Post: RE: Missing Loader errors after build
Just reporting that the preview of the real fix worked for me and as mentioned above, should be included in the next update. |
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FanManPro |
Curvy Splines - support forum
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8 |
9 |
01-19-2023, 06:14 AM |
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Thread: Optimum configuration for frame-by-frame updates
Post: Optimum configuration for frame-by-frame updates
I'm currenly using this generator to create a spline along a series of joints that can be curved, stretched, and compressed, much like a spring/slinky. This is an interaction the player can do ingame ... |
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FanManPro |
Curvy Splines - support forum
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5 |
11 |
01-19-2023, 06:11 AM |
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Thread: Missing Loader errors after build
Post: RE: Missing Loader errors after build
Issue was resolved by going to Player Settings, then disable "Use incremental GC" and set "Managed Stripping Level" to Minimal.
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FanManPro |
Curvy Splines - support forum
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8 |
9 |
01-13-2023, 07:32 AM |
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Thread: Missing Loader errors after build
Post: RE: Missing Loader errors after build
Happy to report that in an attempt to setup a example project for you, I came across the solution.
I was using the `com.unity.platform` package to build the game. In the setting there was a compone... |
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FanManPro |
Curvy Splines - support forum
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8 |
9 |
01-13-2023, 06:22 AM |
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Thread: Missing Loader errors after build
Post: Missing Loader errors after build
I've been working with the plugin just fine untill I built a Windows version of my game and came across this error. It also results in my splines not updating.
I've attached an screenshot of the er... |
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FanManPro |
Curvy Splines - support forum
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8 |
9 |
01-12-2023, 06:41 AM |