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    Thread: Using Prefabs with transformations reset to original state when using Deform mesh
Post: RE: Using Prefabs with transformations reset to or...

_Aka_ Wrote: (04-28-2023, 09:10 AM) -- Hi The Input GameObject module indeed gets rid of the transform of the object. To apply a transform, one right now needs to use the Translation/Rotation/Scale ...
danne_lindwall Curvy Splines - support forum 3 6 04-28-2023, 12:01 PM
    Thread: Using Prefabs with transformations reset to original state when using Deform mesh
Post: Using Prefabs with transformations reset to origin...

Hi there, We're using Curvy Splines to create deformed pipes. We're using various pipe parts but would like to rotate these separately on the spline to create a more varied pipe appearance. To do t...
danne_lindwall Curvy Splines - support forum 3 6 04-28-2023, 06:45 AM
    Thread: Combine 2 Create Mesh nodes to one single Mesh
Post: Combine 2 Create Mesh nodes to one single Mesh

Hi there, Is it possible to create just one mesh by combining two or more Create Mesh nodes? I have a racing track input mesh following a spline using the deform mesh and volume spots node and anoth...
danne_lindwall Curvy Splines - support forum 1 13 02-15-2023, 01:51 PM
    Thread: Control handles gone for control points! :(
Post: RE: Control handles gone for control points! :(

Thanks for your answer Aka! It was solved by simply reset the layout windows in Unity. Nothing to do with Curvy Splines. Have a nice weekend! _Aka_ Wrote: (02-09-2023, 03:05 PM) -- Hi I h...
danne_lindwall Curvy Splines - support forum 3 5 02-10-2023, 06:53 AM
    Thread: Control handles gone for control points! :(
Post: Control handles gone for control points! :(

I'm going crazy! Using bezier curves without Auto handles checked and suddenly my control point handles are gone! I can still use the Handle in and Handle out input fields but I want to be able to see...
danne_lindwall Curvy Splines - support forum 3 5 02-09-2023, 02:32 PM