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    Thread: Generating Paths at Runtime
Post: RE: Generating Paths at Runtime

They don't share source splines, so I'll make one for each path. Thanks!
momothemonster Curvy Splines - support forum 3 6,112 10-16-2015, 06:49 PM
    Thread: Generating Paths at Runtime
Post: RE: Generating Paths at Runtime

I was able to get the 2D working by giving my shape 0 width. But I still want to know if I should be creating a CurvyGenerator for each one or if there is a better method.
momothemonster Curvy Splines - support forum 3 6,112 10-15-2015, 10:14 PM
    Thread: Generating Paths at Runtime
Post: Generating Paths at Runtime

I'm trying to upgrade my project to Curvy 2.0. I used the previous version of Curvy to generate a variable number of SplinePathMeshBuilders at runtime. I had a GameObject with a CurvySpline and a Spli...
momothemonster Curvy Splines - support forum 3 6,112 10-15-2015, 09:25 PM