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    Thread: BuildVolumeMesh issue
Post: RE: BuildVolumeMesh issue

_Aka_ Wrote: (11-21-2022, 03:21 PM) -- tairoark Wrote: (11-18-2022, 06:16 PM) -- _Aka_ Wrote: (11-18-2022, 08:15 AM) -- tairoark Wrote: (11-17-2022, 01:56 PM) -- The updated Path Relative Translat...
tairoark Curvy Splines - support forum 40 95 11-24-2022, 07:25 PM
    Thread: Input Spline Shapes from Prefabs destroys graph
Post: RE: Input Spline Shapes from Prefabs destroys grap...

_Aka_ Wrote: (11-23-2022, 02:08 PM) -- The issue comes from using a prefab asset as an input for the Input Spline Shape. To be able to use, you need first to instanciate the prefab, then use the inst...
tairoark Curvy Splines - support forum 5 7 11-24-2022, 04:15 PM
    Thread: Input Spline Shapes from Prefabs destroys graph
Post: Input Spline Shapes from Prefabs destroys graph

I have been having a strange behavior in my project that I couldn't explain. Sometimes my CurvyGenerator graph would, for some reason I couldn't decern, destroy the graph. What I mean by that is tha...
tairoark Curvy Splines - support forum 5 7 11-22-2022, 08:10 PM
    Thread: BuildVolumeMesh issue
Post: RE: BuildVolumeMesh issue

_Aka_ Wrote: (11-18-2022, 08:15 AM) -- tairoark Wrote: (11-17-2022, 01:56 PM) -- The updated Path Relative Translation module would take an AnimationCurve identical to the Shape Extrusion: Scale-Mul...
tairoark Curvy Splines - support forum 40 95 11-18-2022, 06:16 PM
    Thread: BuildVolumeMesh issue
Post: RE: BuildVolumeMesh issue

_Aka_ Wrote: (11-17-2022, 11:16 AM) -- tairoark Wrote: (11-16-2022, 03:39 PM) -- _Aka_ Wrote: (11-14-2022, 10:15 AM) -- I wad thinking of using the Variable Shape Mixer to mix two shapes, both with...
tairoark Curvy Splines - support forum 40 95 11-17-2022, 01:56 PM
    Thread: BuildVolumeMesh issue
Post: RE: BuildVolumeMesh issue

_Aka_ Wrote: (11-17-2022, 10:11 AM) -- tairoark Wrote: (11-16-2022, 07:00 PM) -- _Aka_ Wrote: (11-16-2022, 10:35 AM) -- I think you can solve it doing the following: listening on the OnRefresh eve...
tairoark Curvy Splines - support forum 40 95 11-17-2022, 01:22 PM
    Thread: BuildVolumeMesh issue
Post: RE: BuildVolumeMesh issue

_Aka_ Wrote: (11-16-2022, 10:35 AM) -- I think you can solve it doing the following: listening on the OnRefresh event, in it update the UV offset then call yourGenerator.Refresh(). That way the UVs ...
tairoark Curvy Splines - support forum 40 95 11-16-2022, 07:00 PM
    Thread: BuildVolumeMesh issue
Post: RE: BuildVolumeMesh issue

_Aka_ Wrote: (11-14-2022, 10:15 AM) -- I wad thinking of using the Variable Shape Mixer to mix two shapes, both with guard rails. For example: These shapes are very simplified. Maybe your real use...
tairoark Curvy Splines - support forum 40 95 11-16-2022, 03:39 PM
    Thread: BuildVolumeMesh issue
Post: RE: BuildVolumeMesh issue

_Aka_ Wrote: (11-14-2022, 10:06 AM) -- tairoark Wrote: (11-11-2022, 09:08 PM) -- _Aka_ Wrote: (11-01-2022, 10:38 AM) -- About the UV calculation: the value to set to UVOffset.Y is the following: y...
tairoark Curvy Splines - support forum 40 95 11-15-2022, 04:56 PM
    Thread: BuildVolumeMesh issue
Post: RE: BuildVolumeMesh issue

_Aka_ Wrote: (11-14-2022, 10:15 AM) -- tairoark Wrote: (11-11-2022, 10:00 PM) -- Using a Variable Shape Mixer Or the X Multiplier under Scale of the Shape Extrusion module to control the width of my...
tairoark Curvy Splines - support forum 40 95 11-15-2022, 12:21 PM
    Thread: Multiple ArrayPoolsSettings
Post: RE: Multiple ArrayPoolsSettings

_Aka_ Wrote: (11-15-2022, 08:50 AM) -- _CurvyGlobal_ should be visible in the hierarchy, usually at the bottom. If you don't see it, I think of two explanations: 1- You set to true the "Hide _CurvyG...
tairoark Curvy Splines - support forum 6 11 11-15-2022, 11:34 AM
    Thread: Multiple ArrayPoolsSettings
Post: RE: Multiple ArrayPoolsSettings

_Aka_ Wrote: (11-14-2022, 09:53 AM) -- Hi The _CurvyGlobal_ is automatically added to scenes when a curvy spline (and other curvy components) are created in the scene. _CurvyGlobal_ contains compo...
tairoark Curvy Splines - support forum 6 11 11-14-2022, 10:18 PM
    Thread: BuildVolumeMesh issue
Post: RE: BuildVolumeMesh issue

_Aka_ Wrote: (11-14-2022, 10:01 AM) -- tairoark Wrote: (11-11-2022, 05:27 PM) -- Using the X Multiplier under Scale of the Shape Extrusion module is a great solution for me. Much better than using t...
tairoark Curvy Splines - support forum 40 95 11-14-2022, 08:25 PM
    Thread: BuildVolumeMesh issue
Post: RE: BuildVolumeMesh issue

Using a Variable Shape Mixer Or the X Multiplier under Scale of the Shape Extrusion module to control the width of my track profile I'm still left with a problem. I still need to create a guardrail. ...
tairoark Curvy Splines - support forum 40 95 11-11-2022, 10:00 PM
    Thread: BuildVolumeMesh issue
Post: RE: BuildVolumeMesh issue

_Aka_ Wrote: (11-01-2022, 10:38 AM) -- About the UV calculation: the value to set to UVOffset.Y is the following: yourBuildVolumeMesh.groupsByMatID[theRightIndex].AspectCorrectionV Knowing that...
tairoark Curvy Splines - support forum 40 95 11-11-2022, 09:08 PM
    Thread: BuildVolumeMesh issue
Post: RE: BuildVolumeMesh issue

Using the X Multiplier under Scale of the Shape Extrusion module is a great solution for me. Much better than using the Variable Mixed Shape module with more control. Turning off Optimization helps g...
tairoark Curvy Splines - support forum 40 95 11-11-2022, 05:27 PM
    Thread: Multiple ArrayPoolsSettings
Post: RE: Multiple ArrayPoolsSettings

_Aka_ Wrote: (11-10-2022, 09:09 AM) -- Hi Does the Base scene have the _CurvyGlobal_ game object? I couldn't reproduce the issue when base scene does not have it. PS: unrelated to this thread: pl...
tairoark Curvy Splines - support forum 6 11 11-11-2022, 10:33 AM
    Thread: Multiple ArrayPoolsSettings
Post: Multiple ArrayPoolsSettings

I have changed my project to do Additive loading of scenes. The 'Base' scene has no references to any Curvy classes in it. But when I additively load to the 'Base' scene another scene that uses CurvyS...
tairoark Curvy Splines - support forum 6 11 11-09-2022, 11:24 PM
    Thread: BuildVolumeMesh issue
Post: RE: BuildVolumeMesh issue

_Aka_ Wrote: (11-03-2022, 09:39 AM) -- Hi tairoark Wrote: (11-03-2022, 02:59 AM) -- Can this work? -- No, this is what I explained here: _Aka_ Wrote: (10-31-2022, 10:35 PM) -- [*]The Deform Mesh ...
tairoark Curvy Splines - support forum 40 95 11-03-2022, 12:49 PM
    Thread: BuildVolumeMesh issue
Post: RE: BuildVolumeMesh issue

_Aka_ Wrote: (11-01-2022, 03:50 PM) -- tairoark Wrote: (10-31-2022, 11:08 PM) -- I am not sure I understand how to reconfigure this from your textual description. Can you give me a 'generator' that ...
tairoark Curvy Splines - support forum 40 95 11-03-2022, 02:59 AM