Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: "Stretch to end" for CreateGameObjects
Post: RE: "Stretch to end" for CreateGameObjects

_Aka_ Wrote: (06-05-2022, 05:04 PM) -- Let me know if this fixed your issue. Have a nice day -- Yes it did, although it needed a small modification. The rotation can produce a vector with negative...
Anubis132 Curvy Splines - support forum 10 22 06-05-2022, 08:34 PM
    Thread: "Stretch to end" for CreateGameObjects
Post: RE: "Stretch to end" for CreateGameObjects

Based on the above, I tried to modify the input bounds. Code: --                     var volumeSpots= m_splineGameobject.GetComponentInChildren();                     var spotBounds = volumeSpots.I...
Anubis132 Curvy Splines - support forum 10 22 06-04-2022, 11:53 PM
    Thread: "Stretch to end" for CreateGameObjects
Post: RE: "Stretch to end" for CreateGameObjects

Quote: -- Please take a look at that scene, and if you find out that you configured something[...] -- Ah, thanks, I see what happened. It's because I have a 90 degree rotation about Y in the Input G...
Anubis132 Curvy Splines - support forum 10 22 06-04-2022, 03:29 AM
    Thread: "Stretch to end" for CreateGameObjects
Post: RE: "Stretch to end" for CreateGameObjects

Quote: -- About issue n°2: yes, your assumption is right. You can make your pooled game objects implement the IPoolable interface. By doing so, you can make your pooled objects execute custom code be...
Anubis132 Curvy Splines - support forum 10 22 05-30-2022, 06:07 PM
    Thread: "Stretch to end" for CreateGameObjects
Post: "Stretch to end" for CreateGameObjects

Hi, I want the player to be able to create walls by drawing splines. The wall spline must consist of many separate GameObjects because each GO detects collision for valid placement: https://i.imgur.c...
Anubis132 Curvy Splines - support forum 10 22 05-29-2022, 12:45 AM