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Thread: "Stretch to end" for CreateGameObjects
Post: RE: "Stretch to end" for CreateGameObjects
_Aka_ Wrote: (06-05-2022, 05:04 PM)
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Let me know if this fixed your issue.
Have a nice day
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Yes it did, although it needed a small modification. The rotation can produce a vector with negative... |
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Anubis132 |
Curvy Splines - support forum
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22 |
06-05-2022, 08:34 PM |
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Thread: "Stretch to end" for CreateGameObjects
Post: RE: "Stretch to end" for CreateGameObjects
Based on the above, I tried to modify the input bounds.
Code:
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var volumeSpots= m_splineGameobject.GetComponentInChildren();
var spotBounds = volumeSpots.I... |
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Anubis132 |
Curvy Splines - support forum
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10 |
22 |
06-04-2022, 11:53 PM |
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Thread: "Stretch to end" for CreateGameObjects
Post: RE: "Stretch to end" for CreateGameObjects
Quote:
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Please take a look at that scene, and if you find out that you configured something[...]
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Ah, thanks, I see what happened. It's because I have a 90 degree rotation about Y in the Input G... |
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Anubis132 |
Curvy Splines - support forum
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10 |
22 |
06-04-2022, 03:29 AM |
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Thread: "Stretch to end" for CreateGameObjects
Post: RE: "Stretch to end" for CreateGameObjects
Quote:
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About issue n°2: yes, your assumption is right. You can make your pooled game objects implement the IPoolable interface. By doing so, you can make your pooled objects execute custom code be... |
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Anubis132 |
Curvy Splines - support forum
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10 |
22 |
05-30-2022, 06:07 PM |
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Thread: "Stretch to end" for CreateGameObjects
Post: "Stretch to end" for CreateGameObjects
Hi, I want the player to be able to create walls by drawing splines. The wall spline must consist of many separate GameObjects because each GO detects collision for valid placement:
https://i.imgur.c... |
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Anubis132 |
Curvy Splines - support forum
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10 |
22 |
05-29-2022, 12:45 AM |