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    Thread: building game changes UV spaces for generated mesh
Post: RE: building game changes UV spaces for generated ...

OK, so I exported mesh to FBX & opened in Maya. The UV spacing is perfect just like in Unity's editor. This is a Unity issue because after re-importing & compiling- the UV spacing gets messed up du...
scr33ner Curvy Splines - support forum 9 15 01-17-2023, 03:35 PM
    Thread: building game changes UV spaces for generated mesh
Post: RE: building game changes UV spaces for generated ...

Hi, Have you exported the meshes using the export button in the Curvy Generator's toolbar? If not, please try again while using this method.  Yes I have, it did the same thing. I also converted ...
scr33ner Curvy Splines - support forum 9 15 01-17-2023, 02:34 PM
    Thread: building game changes UV spaces for generated mesh
Post: RE: building game changes UV spaces for generated ...

Here are some videos of what's happening. Editor everything is perfect. [redacted] In game, everything is stretched out [redacted]
scr33ner Curvy Splines - support forum 9 15 01-16-2023, 03:43 PM
    Thread: building game changes UV spaces for generated mesh
Post: RE: building game changes UV spaces for generated ...

I'm sorry for the bad grammar. I mean when I run the build- playing the game, the UV spacing of the generated mesh gets messed up. Everything in the editor looks perfect. It's the compiled game ...
scr33ner Curvy Splines - support forum 9 15 01-13-2023, 08:44 PM
    Thread: building game changes UV spaces for generated mesh
Post: building game changes UV spaces for generated mesh

I'm cleaning out my scene. I've exported the generated mesh to FBX files for prefabs. They all look fine in the editor, but when I build & run the UV spacing especially in curvy areas, the spacing get...
scr33ner Curvy Splines - support forum 9 15 01-13-2023, 06:19 PM
    Thread: Can generated mesh be enabled to read/write?
Post: Can generated mesh be enabled to read/write?

I'm using an asset that needs mesh to be set to read/write for the vehicles to work properly. To make this work, I have to: 1. save mesh 2. export to fbx [of note; this still does enable R/W ...
scr33ner Curvy Splines - support forum 2 9 04-06-2022, 05:15 PM