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Thread: Controller/Spline flipping object
Post: RE: Controller/Spline flipping object
Not really. The problem is the kink. I guess this is a property of splines (Catmull). I wasn't expecting a radical twist like there is. I was expecting things to be smooth.
I'll just have to reposi... |
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topquarkone |
Curvy Splines - support forum
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4 |
360 |
10-28-2021, 02:20 AM |
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Thread: Controller/Spline flipping object
Post: RE: Controller/Spline flipping object
Ah, on inspection I see that there is a "twist" in the spline!
https://snipboard.io/CJ7WmK.jpg
This is very strange, as here are the point coordinates:
point
0 0,0,0
1 0,50,0
2 ... |
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topquarkone |
Curvy Splines - support forum
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4 |
360 |
10-21-2021, 08:58 PM |
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Thread: Controller/Spline flipping object
Post: Controller/Spline flipping object
Hi,
I have what I think is a very simple spline. It has 6 points, and all of them are on the XY plane. None are rotated. However, when using a Spline Controller, at around 0.77 tf, my controlled ob... |
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topquarkone |
Curvy Splines - support forum
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4 |
360 |
10-21-2021, 08:09 PM |
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Thread: Volume Spots and Distance from generator
Post: RE: Volume Spots and Distance from generator
Well, all the splines are identical (produced from the same prefab), except for position and rotation. And the generators are the same, too (except for position and rotation). So in theory, the placem... |
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topquarkone |
Curvy Splines - support forum
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5 |
605 |
09-16-2021, 04:44 PM |
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Thread: Problems with spline prefab
Post: RE: Problems with spline prefab
I think that did the trick! I'll let you know if it doesn't...
Thanks for your help. |
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topquarkone |
Curvy Splines - support forum
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3 |
436 |
09-15-2021, 08:32 PM |
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Thread: Problems with spline prefab
Post: Problems with spline prefab
Hi,
I created a simple spline (in editor), and wrote some scripts to access it. They worked fine. I then copied that spline into assets, as a prefab.
I wrote code to instantiate the prefab, whic... |
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topquarkone |
Curvy Splines - support forum
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3 |
436 |
09-15-2021, 07:15 PM |
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Thread: Volume Spots and Distance from generator
Post: RE: Volume Spots and Distance from generator
Thanks, that worked, but other problems seem to arise. The tf/distance of the objects on each spline should all be the same, and they are not. They differ in, like, several percentages. |
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topquarkone |
Curvy Splines - support forum
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5 |
605 |
09-15-2021, 02:26 AM |
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Thread: Volume Spots and Distance from generator
Post: Volume Spots and Distance from generator
Hi,
After placing volume spots via generator, is it possible to read the distance (or TF or whatever) of each spot placed? This via API.
Thanks! |
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topquarkone |
Curvy Splines - support forum
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5 |
605 |
09-14-2021, 02:12 AM |
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Thread: Have generator run only once
Post: RE: Have generator run only once
No problem! I do have another question, but I'll put in new thread. |
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topquarkone |
Curvy Splines - support forum
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6 |
661 |
09-14-2021, 02:05 AM |
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Thread: Have generator run only once
Post: RE: Have generator run only once
Thanks, but I couldn't get that to work. If the patch was in CurvyGenerator.Update and AutoRefresh=false, the objects were never drawn via manual refresh . I got around the problem with AutoRefresh=fa... |
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topquarkone |
Curvy Splines - support forum
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6 |
661 |
09-13-2021, 10:25 PM |
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Thread: Have generator run only once
Post: RE: Have generator run only once
Sorry, but that doesn't work. If I put the statement in Update() at the beginning, the objects never seem to get generated at all ever, even from the editor. |
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topquarkone |
Curvy Splines - support forum
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6 |
661 |
09-13-2021, 02:57 AM |
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Thread: Have generator run only once
Post: Have generator run only once
Hi - I am using a generator to add objects along a spline, via a script in Unity edit mode. This works fine: when I run the script, generators get placed in the hierarchy, and the objects are created ... |
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topquarkone |
Curvy Splines - support forum
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6 |
661 |
09-11-2021, 09:50 PM |