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    Thread: Controller/Spline flipping object
Post: RE: Controller/Spline flipping object

Not really. The problem is the kink. I guess this is a property of splines (Catmull). I wasn't expecting a radical twist like there is. I was expecting things to be smooth. I'll just have to reposi...
topquarkone Curvy Splines - support forum 4 360 10-28-2021, 02:20 AM
    Thread: Controller/Spline flipping object
Post: RE: Controller/Spline flipping object

Ah, on inspection I see that there is a "twist" in the spline! https://snipboard.io/CJ7WmK.jpg This is very strange, as here are the point coordinates: point 0      0,0,0 1      0,50,0 2  ...
topquarkone Curvy Splines - support forum 4 360 10-21-2021, 08:58 PM
    Thread: Controller/Spline flipping object
Post: Controller/Spline flipping object

Hi, I have what I think is a very simple spline. It has 6 points, and all of them are on the XY plane. None are rotated. However, when using a Spline Controller, at around 0.77 tf, my controlled ob...
topquarkone Curvy Splines - support forum 4 360 10-21-2021, 08:09 PM
    Thread: Volume Spots and Distance from generator
Post: RE: Volume Spots and Distance from generator

Well, all the splines are identical (produced from the same prefab), except for position and rotation. And the generators are the same, too (except for position and rotation). So in theory, the placem...
topquarkone Curvy Splines - support forum 5 605 09-16-2021, 04:44 PM
    Thread: Problems with spline prefab
Post: RE: Problems with spline prefab

I think that did the trick! I'll let you know if it doesn't... Thanks for your help.
topquarkone Curvy Splines - support forum 3 436 09-15-2021, 08:32 PM
    Thread: Problems with spline prefab
Post: Problems with spline prefab

Hi, I created a simple spline (in editor), and wrote some scripts to access it. They worked fine. I then copied that spline into assets, as a prefab. I wrote code to instantiate the prefab, whic...
topquarkone Curvy Splines - support forum 3 436 09-15-2021, 07:15 PM
    Thread: Volume Spots and Distance from generator
Post: RE: Volume Spots and Distance from generator

Thanks, that worked, but other problems seem to arise. The tf/distance of the objects on each spline should all be the same, and they are not. They differ in, like, several percentages.
topquarkone Curvy Splines - support forum 5 605 09-15-2021, 02:26 AM
    Thread: Volume Spots and Distance from generator
Post: Volume Spots and Distance from generator

Hi, After placing volume spots via generator, is it possible to read the distance (or TF or whatever) of each spot placed? This via API. Thanks!
topquarkone Curvy Splines - support forum 5 605 09-14-2021, 02:12 AM
    Thread: Have generator run only once
Post: RE: Have generator run only once

No problem! I do have another question, but I'll put in new thread.
topquarkone Curvy Splines - support forum 6 661 09-14-2021, 02:05 AM
    Thread: Have generator run only once
Post: RE: Have generator run only once

Thanks, but I couldn't get that to work. If the patch was in CurvyGenerator.Update and AutoRefresh=false, the objects were never drawn via manual refresh . I got around the problem with AutoRefresh=fa...
topquarkone Curvy Splines - support forum 6 661 09-13-2021, 10:25 PM
    Thread: Have generator run only once
Post: RE: Have generator run only once

Sorry, but that doesn't work. If I put the statement in Update() at the beginning, the objects never seem to get generated at all ever, even from the editor.
topquarkone Curvy Splines - support forum 6 661 09-13-2021, 02:57 AM
    Thread: Have generator run only once
Post: Have generator run only once

Hi - I am using a generator to add objects along a spline, via a script in Unity edit mode. This works fine: when I run the script, generators get placed in the hierarchy, and the objects are created ...
topquarkone Curvy Splines - support forum 6 661 09-11-2021, 09:50 PM