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Thread: ScanConnections() causes heavy load in play mode, even with all Curvy objects removed
Post: RE: ScanConnections() causes heavy load in play mo...
_Aka_ Wrote: (07-23-2021, 12:28 PM)
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1- After digging in this subject, I see that ScanConnections is not set to be executed every frame. It is supposed to execute only when the hierarchy changes. ... |
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bennett |
Curvy Splines - support forum
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6 |
806 |
07-23-2021, 03:32 PM |
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Thread: ScanConnections() causes heavy load in play mode, even with all Curvy objects removed
Post: RE: ScanConnections() causes heavy load in play mo...
Thanks. The problem is produced because we have a large project with tens of thousands of objects in the scene (which makes a repro case hard to make). There are no curvy objects and no connections lo... |
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bennett |
Curvy Splines - support forum
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6 |
806 |
07-22-2021, 07:05 PM |
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Thread: ScanConnections() causes heavy load in play mode, even with all Curvy objects removed
Post: ScanConnections() causes heavy load in play mode, ...
Hey
In our project we're finding that Curvy eats a lot of cycles running ScanConnections in CurvyProject.cs, even if we don't have any curvy splines loaded, or the curvyglobal object, or the toolba... |
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bennett |
Curvy Splines - support forum
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6 |
806 |
07-22-2021, 06:48 PM |