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    Thread: Variable Mix Shape Interpolation Not Spanning Entire Input Spine
Post: RE: Variable Mix Shape Interpolation Not Spanning ...

I may have actually figured out a solution / workaround. Increasing the Max Points Per Unit on the Input Spline Path from it's default of 8 to something arbitrarily higher (30-100 range) seems to fix ...
Diasporism Curvy Splines - support forum 4 1,205 04-20-2021, 03:40 PM
    Thread: Variable Mix Shape Interpolation Not Spanning Entire Input Spine
Post: RE: Variable Mix Shape Interpolation Not Spanning ...

I apologize, I can't send the scene, but I can send the code used to generate / reproduce this issue: I have two custom shape classes Code: -- using FluffyUnderware.Curvy; using UnityEngine; ...
Diasporism Curvy Splines - support forum 4 1,205 04-20-2021, 02:21 PM
    Thread: Variable Mix Shape Interpolation Not Spanning Entire Input Spine
Post: Variable Mix Shape Interpolation Not Spanning Enti...

I'm having trouble with the variable mix shapes module. It seems like it's not properly matching the length of the input path spline to the 0-1 time field of the Mix Curve module. The picture below sh...
Diasporism Curvy Splines - support forum 4 1,205 04-20-2021, 04:18 AM
    Thread: Components not refreshing
Post: RE: Components not refreshing

Thank you very much! The listener approach worked like a charm (And they seem pretty useful. I'll have to look into them more).
Diasporism Curvy Splines - support forum 9 4,003 04-09-2021, 02:51 PM
    Thread: Components not refreshing
Post: RE: Components not refreshing

I hate to revive a pretty old thread, but I'm having the same issue (let me know if I should create a new thread about this). My code is as follows Code: -- public void GenerateColliderVolume() { ...
Diasporism Curvy Splines - support forum 9 4,003 04-09-2021, 01:17 AM